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@@ -0,0 +1,116 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.Internal;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x020000BD RID: 189
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[Token(Token = "0x20000BD")]
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[NativeHeader("Runtime/Graphics/Texture2DArray.h")]
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public sealed class Texture2DArray : Texture
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{
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// Token: 0x1700017F RID: 383
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// (get) Token: 0x0600074A RID: 1866 RVA: 0x00005580 File Offset: 0x00003780
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[Token(Token = "0x1700017F")]
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public static int allSlices
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{
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[Token(Token = "0x600074A")]
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[Address(RVA = "0x300D5D0", Offset = "0x300C3D0", VA = "0x18300D5D0")]
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[NativeName("GetAllTextureLayersIdentifier")]
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get
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{
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return 0;
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}
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}
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// Token: 0x17000180 RID: 384
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// (get) Token: 0x0600074B RID: 1867 RVA: 0x00005598 File Offset: 0x00003798
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[Token(Token = "0x17000180")]
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public override bool isReadable
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{
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[Token(Token = "0x600074B")]
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[Address(RVA = "0x300D600", Offset = "0x300C400", VA = "0x18300D600", Slot = "11")]
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get
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{
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return default(bool);
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}
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}
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// Token: 0x0600074C RID: 1868 RVA: 0x000055B0 File Offset: 0x000037B0
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[Token(Token = "0x600074C")]
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[Address(RVA = "0x300CEE0", Offset = "0x300BCE0", VA = "0x18300CEE0")]
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[FreeFunction]
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private static bool Internal_CreateImpl([Writable] Texture2DArray mono, int w, int h, int d, int mipCount, GraphicsFormat format, TextureCreationFlags flags)
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{
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return default(bool);
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}
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// Token: 0x0600074D RID: 1869 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600074D")]
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[Address(RVA = "0x300CF40", Offset = "0x300BD40", VA = "0x18300CF40")]
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private static void Internal_Create([Writable] Texture2DArray mono, int w, int h, int d, int mipCount, GraphicsFormat format, TextureCreationFlags flags)
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{
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}
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// Token: 0x0600074E RID: 1870 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600074E")]
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[Address(RVA = "0x300CDD0", Offset = "0x300BBD0", VA = "0x18300CDD0")]
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[FreeFunction]
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private void ApplyImpl(bool updateMipmaps, bool makeNoLongerReadable)
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{
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}
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// Token: 0x0600074F RID: 1871 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600074F")]
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[Address(RVA = "0x300D010", Offset = "0x300BE10", VA = "0x18300D010")]
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public Texture2DArray(int width, int height, int depth, DefaultFormat format, TextureCreationFlags flags)
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{
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}
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// Token: 0x06000750 RID: 1872 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000750")]
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[Address(RVA = "0x300D2D0", Offset = "0x300C0D0", VA = "0x18300D2D0")]
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[RequiredByNativeCode]
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public Texture2DArray(int width, int height, int depth, GraphicsFormat format, TextureCreationFlags flags)
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{
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}
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// Token: 0x06000751 RID: 1873 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000751")]
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[Address(RVA = "0x300D4C0", Offset = "0x300C2C0", VA = "0x18300D4C0")]
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public Texture2DArray(int width, int height, int depth, GraphicsFormat format, TextureCreationFlags flags, int mipCount)
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{
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}
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// Token: 0x06000752 RID: 1874 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000752")]
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[Address(RVA = "0x300D180", Offset = "0x300BF80", VA = "0x18300D180")]
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public Texture2DArray(int width, int height, int depth, TextureFormat textureFormat, int mipCount, [DefaultValue("true")] bool linear)
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{
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}
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// Token: 0x06000753 RID: 1875 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000753")]
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[Address(RVA = "0x300D470", Offset = "0x300C270", VA = "0x18300D470")]
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public Texture2DArray(int width, int height, int depth, TextureFormat textureFormat, bool mipChain, [DefaultValue("true")] bool linear)
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{
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}
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// Token: 0x06000754 RID: 1876 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000754")]
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[Address(RVA = "0x300D420", Offset = "0x300C220", VA = "0x18300D420")]
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public Texture2DArray(int width, int height, int depth, TextureFormat textureFormat, bool mipChain)
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{
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}
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// Token: 0x06000755 RID: 1877 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000755")]
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[Address(RVA = "0x300CE30", Offset = "0x300BC30", VA = "0x18300CE30")]
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public void Apply([DefaultValue("true")] bool updateMipmaps, [DefaultValue("false")] bool makeNoLongerReadable)
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{
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}
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}
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}
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