oh dear
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@@ -0,0 +1,26 @@
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000120 RID: 288
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[Token(Token = "0x2000120")]
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[RequiredByNativeCode]
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[StructLayout(0)]
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public sealed class WaitForSeconds : YieldInstruction
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{
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// Token: 0x06000B1A RID: 2842 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000B1A")]
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[Address(RVA = "0x301E1D0", Offset = "0x301CFD0", VA = "0x18301E1D0")]
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public WaitForSeconds(float seconds)
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{
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}
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// Token: 0x0400047E RID: 1150
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400047E")]
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internal float m_Seconds;
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}
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}
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