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@@ -0,0 +1,57 @@
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using System;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x02000121 RID: 289
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[Token(Token = "0x2000121")]
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public class WaitForSecondsRealtime : CustomYieldInstruction
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{
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// Token: 0x1700021E RID: 542
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// (get) Token: 0x06000B1B RID: 2843 RVA: 0x00007D40 File Offset: 0x00005F40
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// (set) Token: 0x06000B1C RID: 2844 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x1700021E")]
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public float waitTime
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{
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[Token(Token = "0x6000B1B")]
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[Address(RVA = "0x7630B0", Offset = "0x761EB0", VA = "0x1807630B0")]
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[CompilerGenerated]
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get
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{
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return 0f;
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}
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[Token(Token = "0x6000B1C")]
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[Address(RVA = "0x7630C0", Offset = "0x761EC0", VA = "0x1807630C0")]
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[CompilerGenerated]
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set
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{
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}
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}
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// Token: 0x1700021F RID: 543
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// (get) Token: 0x06000B1D RID: 2845 RVA: 0x00007D58 File Offset: 0x00005F58
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[Token(Token = "0x1700021F")]
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public override bool keepWaiting
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{
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[Token(Token = "0x6000B1D")]
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[Address(RVA = "0x301E150", Offset = "0x301CF50", VA = "0x18301E150", Slot = "7")]
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get
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{
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return default(bool);
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}
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}
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// Token: 0x06000B1E RID: 2846 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000B1E")]
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[Address(RVA = "0x301E120", Offset = "0x301CF20", VA = "0x18301E120")]
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public WaitForSecondsRealtime(float time)
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{
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}
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// Token: 0x04000480 RID: 1152
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x4000480")]
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private float m_WaitUntilTime;
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}
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}
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