oh dear
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@@ -0,0 +1,23 @@
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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x02000017 RID: 23
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[Token(Token = "0x2000017")]
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internal class GUIStateObjects
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{
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// Token: 0x06000135 RID: 309 RVA: 0x0000216E File Offset: 0x0000036E
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[Token(Token = "0x6000135")]
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[Address(RVA = "0x61F3C0", Offset = "0x61E1C0", VA = "0x18061F3C0")]
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internal static object GetStateObject(Type t, int controlID)
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{
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return null;
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}
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// Token: 0x04000091 RID: 145
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[Token(Token = "0x4000091")]
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private static Dictionary<int, object> s_StateCache;
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}
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}
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