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@@ -0,0 +1,26 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x0200001B RID: 27
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[Token(Token = "0x200001B")]
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[AttributeUsage(AttributeTargets.Method)]
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public class GUITargetAttribute : Attribute
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{
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// Token: 0x06000191 RID: 401 RVA: 0x00002A74 File Offset: 0x00000C74
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[Token(Token = "0x6000191")]
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[Address(RVA = "0x6222F0", Offset = "0x6210F0", VA = "0x1806222F0")]
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[RequiredByNativeCode]
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private static int GetGUITargetAttrValue(Type klass, string methodName)
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{
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return 0;
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}
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// Token: 0x040000A9 RID: 169
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40000A9")]
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internal int displayMask;
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}
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}
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