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@@ -0,0 +1,46 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x02000007 RID: 7
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[Token(Token = "0x2000007")]
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[NativeHeader("Runtime/Camera/Camera.h")]
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internal class CameraRaycastHelper
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{
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// Token: 0x0600001B RID: 27 RVA: 0x000021FE File Offset: 0x000003FE
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[Token(Token = "0x600001B")]
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[Address(RVA = "0x743240", Offset = "0x742040", VA = "0x180743240")]
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[FreeFunction]
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internal static GameObject RaycastTry(Camera cam, Ray ray, float distance, int layerMask)
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{
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return null;
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}
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// Token: 0x0600001C RID: 28 RVA: 0x000021FE File Offset: 0x000003FE
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[Token(Token = "0x600001C")]
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[Address(RVA = "0x743160", Offset = "0x741F60", VA = "0x180743160")]
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[FreeFunction]
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internal static GameObject RaycastTry2D(Camera cam, Ray ray, float distance, int layerMask)
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{
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return null;
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}
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// Token: 0x0600001D RID: 29 RVA: 0x000021FE File Offset: 0x000003FE
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[Token(Token = "0x600001D")]
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[Address(RVA = "0x7431D0", Offset = "0x741FD0", VA = "0x1807431D0")]
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private static GameObject RaycastTry_Injected(Camera cam, ref Ray ray, float distance, int layerMask)
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{
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return null;
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}
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// Token: 0x0600001E RID: 30 RVA: 0x000021FE File Offset: 0x000003FE
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[Token(Token = "0x600001E")]
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[Address(RVA = "0x7430F0", Offset = "0x741EF0", VA = "0x1807430F0")]
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private static GameObject RaycastTry2D_Injected(Camera cam, ref Ray ray, float distance, int layerMask)
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{
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return null;
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}
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}
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}
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