oh dear
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@@ -0,0 +1,27 @@
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000012 RID: 18
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[Token(Token = "0x2000012")]
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[NativeHeader("ParticleSystemScriptingClasses.h")]
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[NativeHeader("Modules/ParticleSystem/ParticleSystemRenderer.h")]
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[RequireComponent(typeof(Transform))]
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[NativeHeader("Modules/ParticleSystem/ScriptBindings/ParticleSystemRendererScriptBindings.h")]
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public sealed class ParticleSystemRenderer : Renderer
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{
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// Token: 0x0600009A RID: 154 RVA: 0x00002520 File Offset: 0x00000720
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[Token(Token = "0x600009A")]
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[Address(RVA = "0x7312E0", Offset = "0x7300E0", VA = "0x1807312E0")]
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[FreeFunction]
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[RequiredByNativeCode]
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public int GetMeshes([NotNull] [Out] Mesh[] meshes)
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{
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return 0;
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}
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}
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}
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