oh dear
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@@ -0,0 +1,59 @@
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000007 RID: 7
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[Token(Token = "0x2000007")]
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[RequiredByNativeCode]
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[StructLayout(0)]
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public class Collision2D
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{
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// Token: 0x04000015 RID: 21
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000015")]
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internal int m_Collider;
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// Token: 0x04000016 RID: 22
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x14")]
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[Token(Token = "0x4000016")]
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internal int m_OtherCollider;
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// Token: 0x04000017 RID: 23
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000017")]
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internal int m_Rigidbody;
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// Token: 0x04000018 RID: 24
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4000018")]
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internal int m_OtherRigidbody;
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// Token: 0x04000019 RID: 25
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000019")]
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internal Vector2 m_RelativeVelocity;
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// Token: 0x0400001A RID: 26
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400001A")]
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internal int m_Enabled;
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// Token: 0x0400001B RID: 27
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x400001B")]
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internal int m_ContactCount;
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// Token: 0x0400001C RID: 28
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400001C")]
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internal ContactPoint2D[] m_ReusedContacts;
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// Token: 0x0400001D RID: 29
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400001D")]
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internal ContactPoint2D[] m_LegacyContacts;
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}
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}
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