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@@ -0,0 +1,176 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000014 RID: 20
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[Token(Token = "0x2000014")]
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[RequiredByNativeCode]
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[NativeHeader("Modules/Physics/Collider.h")]
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[RequireComponent(typeof(Transform))]
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public class Collider : Component
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{
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// Token: 0x1700002D RID: 45
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// (get) Token: 0x06000071 RID: 113 RVA: 0x00002370 File Offset: 0x00000570
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// (set) Token: 0x06000072 RID: 114 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x1700002D")]
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public bool enabled
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{
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[Token(Token = "0x6000071")]
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[Address(RVA = "0x70B6B0", Offset = "0x70A4B0", VA = "0x18070B6B0")]
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get
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{
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return default(bool);
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}
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[Token(Token = "0x6000072")]
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[Address(RVA = "0x70B770", Offset = "0x70A570", VA = "0x18070B770")]
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set
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{
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}
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}
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// Token: 0x1700002E RID: 46
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// (get) Token: 0x06000073 RID: 115 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x1700002E")]
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public Rigidbody attachedRigidbody
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{
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[Token(Token = "0x6000073")]
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[Address(RVA = "0x70B5B0", Offset = "0x70A3B0", VA = "0x18070B5B0")]
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[NativeMethod]
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get
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{
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return null;
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}
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}
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// Token: 0x1700002F RID: 47
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// (get) Token: 0x06000074 RID: 116 RVA: 0x00002388 File Offset: 0x00000588
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// (set) Token: 0x06000075 RID: 117 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x1700002F")]
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public bool isTrigger
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{
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[Token(Token = "0x6000074")]
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[Address(RVA = "0x70B6F0", Offset = "0x70A4F0", VA = "0x18070B6F0")]
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get
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{
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return default(bool);
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}
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[Token(Token = "0x6000075")]
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[Address(RVA = "0x70B7C0", Offset = "0x70A5C0", VA = "0x18070B7C0")]
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set
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{
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}
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}
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// Token: 0x06000076 RID: 118 RVA: 0x000023A0 File Offset: 0x000005A0
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[Token(Token = "0x6000076")]
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[Address(RVA = "0x70B240", Offset = "0x70A040", VA = "0x18070B240")]
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public Vector3 ClosestPoint(Vector3 position)
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{
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return default(Vector3);
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}
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// Token: 0x17000030 RID: 48
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// (get) Token: 0x06000077 RID: 119 RVA: 0x000023B8 File Offset: 0x000005B8
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[Token(Token = "0x17000030")]
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public Bounds bounds
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{
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[Token(Token = "0x6000077")]
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[Address(RVA = "0x70B640", Offset = "0x70A440", VA = "0x18070B640")]
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get
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{
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return default(Bounds);
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}
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}
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// Token: 0x17000031 RID: 49
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// (get) Token: 0x06000078 RID: 120 RVA: 0x00002052 File Offset: 0x00000252
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// (set) Token: 0x06000079 RID: 121 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000031")]
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public PhysicMaterial material
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{
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[Token(Token = "0x6000078")]
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[Address(RVA = "0x70B730", Offset = "0x70A530", VA = "0x18070B730")]
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[NativeMethod]
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get
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{
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return null;
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}
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[Token(Token = "0x6000079")]
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[Address(RVA = "0x70B810", Offset = "0x70A610", VA = "0x18070B810")]
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[NativeMethod]
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set
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{
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}
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}
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// Token: 0x0600007A RID: 122 RVA: 0x000023D0 File Offset: 0x000005D0
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[Token(Token = "0x600007A")]
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[Address(RVA = "0x70B410", Offset = "0x70A210", VA = "0x18070B410")]
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private RaycastHit Raycast(Ray ray, float maxDistance, ref bool hasHit)
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{
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return default(RaycastHit);
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}
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// Token: 0x0600007B RID: 123 RVA: 0x000023E8 File Offset: 0x000005E8
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[Token(Token = "0x600007B")]
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[Address(RVA = "0x70B4D0", Offset = "0x70A2D0", VA = "0x18070B4D0")]
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public bool Raycast(Ray ray, out RaycastHit hitInfo, float maxDistance)
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{
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return default(bool);
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}
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// Token: 0x0600007C RID: 124 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600007C")]
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[Address(RVA = "0x70B330", Offset = "0x70A130", VA = "0x18070B330")]
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[NativeName("ClosestPointOnBounds")]
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private void Internal_ClosestPointOnBounds(Vector3 point, ref Vector3 outPos, ref float distance)
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{
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}
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// Token: 0x0600007D RID: 125 RVA: 0x00002400 File Offset: 0x00000600
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[Token(Token = "0x600007D")]
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[Address(RVA = "0x70B100", Offset = "0x709F00", VA = "0x18070B100")]
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public Vector3 ClosestPointOnBounds(Vector3 position)
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{
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return default(Vector3);
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}
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// Token: 0x0600007E RID: 126 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600007E")]
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[Address(RVA = "0x6E4ED0", Offset = "0x6E3CD0", VA = "0x1806E4ED0")]
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public Collider()
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{
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}
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// Token: 0x0600007F RID: 127 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600007F")]
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[Address(RVA = "0x70B1E0", Offset = "0x709FE0", VA = "0x18070B1E0")]
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private void ClosestPoint_Injected(ref Vector3 position, out Vector3 ret)
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{
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}
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// Token: 0x06000080 RID: 128 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000080")]
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[Address(RVA = "0x70B5F0", Offset = "0x70A3F0", VA = "0x18070B5F0")]
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private void get_bounds_Injected(out Bounds ret)
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{
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}
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// Token: 0x06000081 RID: 129 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000081")]
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[Address(RVA = "0x70B3A0", Offset = "0x70A1A0", VA = "0x18070B3A0")]
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private void Raycast_Injected(ref Ray ray, float maxDistance, ref bool hasHit, out RaycastHit ret)
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{
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}
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// Token: 0x06000082 RID: 130 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000082")]
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[Address(RVA = "0x70B2C0", Offset = "0x70A0C0", VA = "0x18070B2C0")]
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private void Internal_ClosestPointOnBounds_Injected(ref Vector3 point, ref Vector3 outPos, ref float distance)
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{
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}
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}
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}
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