oh dear
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@@ -0,0 +1,20 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x02000004 RID: 4
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[Token(Token = "0x2000004")]
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[VisibleToOtherModules]
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[AttributeUsage(AttributeTargets.Parameter)]
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internal class WritableAttribute : Attribute
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{
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// Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000003")]
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[Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")]
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public WritableAttribute()
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{
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}
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}
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}
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