oh dear
This commit is contained in:
@@ -0,0 +1,20 @@
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||||
using System;
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||||
|
||||
namespace Cpp2IlInjected
|
||||
{
|
||||
// Token: 0x02000014 RID: 20
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||||
internal class AddressAttribute : Attribute
|
||||
{
|
||||
// Token: 0x04000034 RID: 52
|
||||
public string RVA;
|
||||
|
||||
// Token: 0x04000035 RID: 53
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||||
public string Offset;
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||||
|
||||
// Token: 0x04000036 RID: 54
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||||
public string VA;
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||||
|
||||
// Token: 0x04000037 RID: 55
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||||
public string Slot;
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||||
}
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||||
}
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@@ -0,0 +1,14 @@
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using System;
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||||
namespace Cpp2IlInjected
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||||
{
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||||
// Token: 0x02000019 RID: 25
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||||
internal class AnalysisFailedException : Exception
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||||
{
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||||
// Token: 0x0600004D RID: 77 RVA: 0x0000220E File Offset: 0x0000040E
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public AnalysisFailedException(string message)
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: base(message)
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{
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||||
}
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||||
}
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||||
}
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@@ -0,0 +1,17 @@
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using System;
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||||
namespace Cpp2IlInjected
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||||
{
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// Token: 0x02000016 RID: 22
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internal class AttributeAttribute : Attribute
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||||
{
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||||
// Token: 0x04000039 RID: 57
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public string Name;
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||||
|
||||
// Token: 0x0400003A RID: 58
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public string RVA;
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// Token: 0x0400003B RID: 59
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public string Offset;
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}
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}
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@@ -0,0 +1,11 @@
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using System;
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namespace Cpp2IlInjected
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||||
{
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// Token: 0x02000015 RID: 21
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internal class FieldOffsetAttribute : Attribute
|
||||
{
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||||
// Token: 0x04000038 RID: 56
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public string Offset;
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}
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}
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@@ -0,0 +1,11 @@
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using System;
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|
||||
namespace Cpp2IlInjected
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||||
{
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||||
// Token: 0x02000017 RID: 23
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||||
internal class MetadataOffsetAttribute : Attribute
|
||||
{
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||||
// Token: 0x0400003C RID: 60
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||||
public string Offset;
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}
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||||
}
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@@ -0,0 +1,11 @@
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using System;
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|
||||
namespace Cpp2IlInjected
|
||||
{
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||||
// Token: 0x02000018 RID: 24
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||||
internal class TokenAttribute : Attribute
|
||||
{
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||||
// Token: 0x0400003D RID: 61
|
||||
public string Token;
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||||
}
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||||
}
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@@ -0,0 +1,4 @@
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using System;
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using System.Reflection;
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|
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[assembly: AssemblyVersion("0.0.0.0")]
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@@ -0,0 +1,70 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{6964D65D-0CBB-4C42-A997-2E6589744D8D}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<RootNamespace>UnityEngine.TerrainModule</RootNamespace>
|
||||
<AssemblyName>UnityEngine.TerrainModule</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
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||||
<ErrorReport>prompt</ErrorReport>
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||||
<WarningLevel>4</WarningLevel>
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||||
<NoStdLib>true</NoStdLib>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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||||
<PlatformTarget>AnyCPU</PlatformTarget>
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||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
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||||
<DefineConstants>TRACE</DefineConstants>
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||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
</PropertyGroup>
|
||||
<ItemGroup />
|
||||
<ItemGroup>
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||||
<AppDesigner Include="Properties\" />
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||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Cpp2IlInjected\AddressAttribute.cs" />
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||||
<Compile Include="Cpp2IlInjected\AnalysisFailedException.cs" />
|
||||
<Compile Include="Cpp2IlInjected\AttributeAttribute.cs" />
|
||||
<Compile Include="Cpp2IlInjected\FieldOffsetAttribute.cs" />
|
||||
<Compile Include="Cpp2IlInjected\MetadataOffsetAttribute.cs" />
|
||||
<Compile Include="Cpp2IlInjected\TokenAttribute.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="UnityEngine\Experimental\TerrainAPI\TerrainCallbacks.cs" />
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||||
<Compile Include="UnityEngine\Experimental\TerrainAPI\TerrainUtility.cs" />
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||||
<Compile Include="UnityEngine\Terrain.cs" />
|
||||
<Compile Include="UnityEngine\TerrainData.cs" />
|
||||
<Compile Include="UnityEngine\TerrainLayer.cs" />
|
||||
<Compile Include="UnityEngine\TreeInstance.cs" />
|
||||
<Compile Include="UnityEngine\TreePrototype.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\mscorlib\mscorlib.csproj">
|
||||
<Project>{6964d65d-0cbb-4c42-a997-2e6589744d25}</Project>
|
||||
<Name>mscorlib</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\UnityEngine.CoreModule\UnityEngine.CoreModule.csproj">
|
||||
<Project>{6964d65d-0cbb-4c42-a997-2e6589744d7c}</Project>
|
||||
<Name>UnityEngine.CoreModule</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\UnityEngine.SharedInternalsModule\UnityEngine.SharedInternalsModule.csproj">
|
||||
<Project>{6964d65d-0cbb-4c42-a997-2e6589744d8a}</Project>
|
||||
<Name>UnityEngine.SharedInternalsModule</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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||||
</Project>
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||||
@@ -0,0 +1,51 @@
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||||
using System;
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||||
using System.Diagnostics;
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||||
using System.Runtime.CompilerServices;
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||||
using Cpp2IlInjected;
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||||
using UnityEngine.Scripting;
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||||
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||||
namespace UnityEngine.Experimental.TerrainAPI
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||||
{
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||||
// Token: 0x02000008 RID: 8
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||||
[Token(Token = "0x2000008")]
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||||
public static class TerrainCallbacks
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||||
{
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||||
// Token: 0x06000027 RID: 39 RVA: 0x00002053 File Offset: 0x00000253
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||||
[Token(Token = "0x6000027")]
|
||||
[Address(RVA = "0x725620", Offset = "0x724420", VA = "0x180725620")]
|
||||
[RequiredByNativeCode]
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||||
internal static void InvokeHeightmapChangedCallback(TerrainData terrainData, RectInt heightRegion, bool synched)
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||||
{
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||||
}
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||||
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||||
// Token: 0x06000028 RID: 40 RVA: 0x00002053 File Offset: 0x00000253
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||||
[Token(Token = "0x6000028")]
|
||||
[Address(RVA = "0x725730", Offset = "0x724530", VA = "0x180725730")]
|
||||
[RequiredByNativeCode]
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||||
internal static void InvokeTextureChangedCallback(TerrainData terrainData, string textureName, RectInt texelRegion, bool synched)
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||||
{
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||||
}
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||||
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||||
// Token: 0x04000024 RID: 36
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||||
[Token(Token = "0x4000024")]
|
||||
[CompilerGenerated]
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||||
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
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||||
private static TerrainCallbacks.HeightmapChangedCallback heightmapChanged;
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||||
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||||
// Token: 0x04000025 RID: 37
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||||
[Token(Token = "0x4000025")]
|
||||
[CompilerGenerated]
|
||||
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
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||||
private static TerrainCallbacks.TextureChangedCallback textureChanged;
|
||||
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||||
// Token: 0x02000009 RID: 9
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||||
// (Invoke) Token: 0x0600002A RID: 42
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||||
[Token(Token = "0x2000009")]
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||||
public delegate void HeightmapChangedCallback(Terrain terrain, RectInt heightRegion, bool synched);
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||||
|
||||
// Token: 0x0200000A RID: 10
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||||
// (Invoke) Token: 0x0600002E RID: 46
|
||||
[Token(Token = "0x200000A")]
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||||
public delegate void TextureChangedCallback(Terrain terrain, string textureName, RectInt texelRegion, bool synched);
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||||
}
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||||
}
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||||
@@ -0,0 +1,182 @@
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||||
using System;
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||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Experimental.TerrainAPI
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||||
{
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||||
// Token: 0x0200000B RID: 11
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||||
[Token(Token = "0x200000B")]
|
||||
public static class TerrainUtility
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||||
{
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||||
// Token: 0x06000031 RID: 49 RVA: 0x00002190 File Offset: 0x00000390
|
||||
[Token(Token = "0x6000031")]
|
||||
[Address(RVA = "0x728260", Offset = "0x727060", VA = "0x180728260")]
|
||||
internal static bool HasValidTerrains()
|
||||
{
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||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000032 RID: 50 RVA: 0x00002053 File Offset: 0x00000253
|
||||
[Token(Token = "0x6000032")]
|
||||
[Address(RVA = "0x727EF0", Offset = "0x726CF0", VA = "0x180727EF0")]
|
||||
internal static void ClearConnectivity()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000033 RID: 51 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000033")]
|
||||
[Address(RVA = "0x727FB0", Offset = "0x726DB0", VA = "0x180727FB0")]
|
||||
internal static TerrainUtility.TerrainGroups CollectTerrains(bool onlyAutoConnectedTerrains = true)
|
||||
{
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||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000034 RID: 52 RVA: 0x00002053 File Offset: 0x00000253
|
||||
[Token(Token = "0x6000034")]
|
||||
[Address(RVA = "0x727B30", Offset = "0x726930", VA = "0x180727B30")]
|
||||
[RequiredByNativeCode]
|
||||
public static void AutoConnect()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0200000C RID: 12
|
||||
[Token(Token = "0x200000C")]
|
||||
public class TerrainMap
|
||||
{
|
||||
// Token: 0x06000035 RID: 53 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000035")]
|
||||
[Address(RVA = "0x726DD0", Offset = "0x725BD0", VA = "0x180726DD0")]
|
||||
public Terrain GetTerrain(int tileX, int tileZ)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000036 RID: 54 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000036")]
|
||||
[Address(RVA = "0x726A60", Offset = "0x725860", VA = "0x180726A60")]
|
||||
public static TerrainUtility.TerrainMap CreateFromPlacement(Terrain originTerrain, [Optional] TerrainUtility.TerrainMap.TerrainFilter filter, bool fullValidation = true)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000037 RID: 55 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000037")]
|
||||
[Address(RVA = "0x7266F0", Offset = "0x7254F0", VA = "0x1807266F0")]
|
||||
public static TerrainUtility.TerrainMap CreateFromPlacement(Vector2 gridOrigin, Vector2 gridSize, [Optional] TerrainUtility.TerrainMap.TerrainFilter filter, bool fullValidation = true)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000038 RID: 56 RVA: 0x00002053 File Offset: 0x00000253
|
||||
[Token(Token = "0x6000038")]
|
||||
[Address(RVA = "0x727AC0", Offset = "0x7268C0", VA = "0x180727AC0")]
|
||||
public TerrainMap()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000039 RID: 57 RVA: 0x00002053 File Offset: 0x00000253
|
||||
[Token(Token = "0x6000039")]
|
||||
[Address(RVA = "0x726500", Offset = "0x725300", VA = "0x180726500")]
|
||||
private void AddTerrainInternal(int x, int z, Terrain terrain)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600003A RID: 58 RVA: 0x000021A8 File Offset: 0x000003A8
|
||||
[Token(Token = "0x600003A")]
|
||||
[Address(RVA = "0x726E50", Offset = "0x725C50", VA = "0x180726E50")]
|
||||
private bool TryToAddTerrain(int tileX, int tileZ, Terrain terrain)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600003B RID: 59 RVA: 0x00002053 File Offset: 0x00000253
|
||||
[Token(Token = "0x600003B")]
|
||||
[Address(RVA = "0x727130", Offset = "0x725F30", VA = "0x180727130")]
|
||||
private void ValidateTerrain(int tileX, int tileZ)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600003C RID: 60 RVA: 0x000021C0 File Offset: 0x000003C0
|
||||
[Token(Token = "0x600003C")]
|
||||
[Address(RVA = "0x7279A0", Offset = "0x7267A0", VA = "0x1807279A0")]
|
||||
private TerrainUtility.TerrainMap.ErrorCode Validate()
|
||||
{
|
||||
return TerrainUtility.TerrainMap.ErrorCode.OK;
|
||||
}
|
||||
|
||||
// Token: 0x04000026 RID: 38
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000026")]
|
||||
private Vector3 m_patchSize;
|
||||
|
||||
// Token: 0x04000027 RID: 39
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
|
||||
[Token(Token = "0x4000027")]
|
||||
public TerrainUtility.TerrainMap.ErrorCode m_errorCode;
|
||||
|
||||
// Token: 0x04000028 RID: 40
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x4000028")]
|
||||
public Dictionary<TerrainUtility.TerrainMap.TileCoord, Terrain> m_terrainTiles;
|
||||
|
||||
// Token: 0x0200000D RID: 13
|
||||
// (Invoke) Token: 0x0600003E RID: 62
|
||||
[Token(Token = "0x200000D")]
|
||||
public delegate bool TerrainFilter(Terrain terrain);
|
||||
|
||||
// Token: 0x0200000E RID: 14
|
||||
[Token(Token = "0x200000E")]
|
||||
public struct TileCoord
|
||||
{
|
||||
// Token: 0x06000041 RID: 65 RVA: 0x00002053 File Offset: 0x00000253
|
||||
[Token(Token = "0x6000041")]
|
||||
[Address(RVA = "0x4C30C0", Offset = "0x4C1EC0", VA = "0x1804C30C0")]
|
||||
public TileCoord(int tileX, int tileZ)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000029 RID: 41
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x4000029")]
|
||||
public readonly int tileX;
|
||||
|
||||
// Token: 0x0400002A RID: 42
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x4")]
|
||||
[Token(Token = "0x400002A")]
|
||||
public readonly int tileZ;
|
||||
}
|
||||
|
||||
// Token: 0x0200000F RID: 15
|
||||
[Token(Token = "0x200000F")]
|
||||
public enum ErrorCode
|
||||
{
|
||||
// Token: 0x0400002C RID: 44
|
||||
[Token(Token = "0x400002C")]
|
||||
OK,
|
||||
// Token: 0x0400002D RID: 45
|
||||
[Token(Token = "0x400002D")]
|
||||
Overlapping,
|
||||
// Token: 0x0400002E RID: 46
|
||||
[Token(Token = "0x400002E")]
|
||||
SizeMismatch = 4,
|
||||
// Token: 0x0400002F RID: 47
|
||||
[Token(Token = "0x400002F")]
|
||||
EdgeAlignmentMismatch = 8
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x02000011 RID: 17
|
||||
[Token(Token = "0x2000011")]
|
||||
public class TerrainGroups : Dictionary<int, TerrainUtility.TerrainMap>
|
||||
{
|
||||
// Token: 0x06000044 RID: 68 RVA: 0x00002053 File Offset: 0x00000253
|
||||
[Token(Token = "0x6000044")]
|
||||
[Address(RVA = "0x7264C0", Offset = "0x7252C0", VA = "0x1807264C0")]
|
||||
public TerrainGroups()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,141 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine
|
||||
{
|
||||
// Token: 0x02000002 RID: 2
|
||||
[Token(Token = "0x2000002")]
|
||||
[UsedByNativeCode]
|
||||
[StaticAccessor("GetITerrainManager()", StaticAccessorType.Arrow)]
|
||||
[NativeHeader("Runtime/Interfaces/ITerrainManager.h")]
|
||||
[NativeHeader("TerrainScriptingClasses.h")]
|
||||
[NativeHeader("Modules/Terrain/Public/Terrain.h")]
|
||||
public sealed class Terrain : Behaviour
|
||||
{
|
||||
// Token: 0x17000001 RID: 1
|
||||
// (get) Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
|
||||
// (set) Token: 0x06000002 RID: 2 RVA: 0x00002053 File Offset: 0x00000253
|
||||
[Token(Token = "0x17000001")]
|
||||
public TerrainData terrainData
|
||||
{
|
||||
[Token(Token = "0x6000001")]
|
||||
[Address(RVA = "0x7284B0", Offset = "0x7272B0", VA = "0x1807284B0")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
[Token(Token = "0x6000002")]
|
||||
[Address(RVA = "0x7285E0", Offset = "0x7273E0", VA = "0x1807285E0")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000002 RID: 2
|
||||
// (set) Token: 0x06000003 RID: 3 RVA: 0x00002053 File Offset: 0x00000253
|
||||
[Token(Token = "0x17000002")]
|
||||
public float detailObjectDistance
|
||||
{
|
||||
[Token(Token = "0x6000003")]
|
||||
[Address(RVA = "0x728540", Offset = "0x727340", VA = "0x180728540")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000003 RID: 3
|
||||
// (set) Token: 0x06000004 RID: 4 RVA: 0x00002053 File Offset: 0x00000253
|
||||
[Token(Token = "0x17000003")]
|
||||
public float detailObjectDensity
|
||||
{
|
||||
[Token(Token = "0x6000004")]
|
||||
[Address(RVA = "0x7284F0", Offset = "0x7272F0", VA = "0x1807284F0")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000004 RID: 4
|
||||
// (set) Token: 0x06000005 RID: 5 RVA: 0x00002053 File Offset: 0x00000253
|
||||
[Token(Token = "0x17000004")]
|
||||
public float heightmapPixelError
|
||||
{
|
||||
[Token(Token = "0x6000005")]
|
||||
[Address(RVA = "0x728590", Offset = "0x727390", VA = "0x180728590")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000005 RID: 5
|
||||
// (get) Token: 0x06000006 RID: 6 RVA: 0x00002058 File Offset: 0x00000258
|
||||
[Token(Token = "0x17000005")]
|
||||
public bool allowAutoConnect
|
||||
{
|
||||
[Token(Token = "0x6000006")]
|
||||
[Address(RVA = "0x728430", Offset = "0x727230", VA = "0x180728430")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000006 RID: 6
|
||||
// (get) Token: 0x06000007 RID: 7 RVA: 0x00002070 File Offset: 0x00000270
|
||||
[Token(Token = "0x17000006")]
|
||||
public int groupingID
|
||||
{
|
||||
[Token(Token = "0x6000007")]
|
||||
[Address(RVA = "0x728470", Offset = "0x727270", VA = "0x180728470")]
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000008 RID: 8 RVA: 0x00002053 File Offset: 0x00000253
|
||||
[Token(Token = "0x6000008")]
|
||||
[Address(RVA = "0x728390", Offset = "0x727190", VA = "0x180728390")]
|
||||
public void SetNeighbors(Terrain left, Terrain top, Terrain right, Terrain bottom)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000009 RID: 9 RVA: 0x00002088 File Offset: 0x00000288
|
||||
[Token(Token = "0x6000009")]
|
||||
[Address(RVA = "0x728320", Offset = "0x727120", VA = "0x180728320")]
|
||||
public Vector3 GetPosition()
|
||||
{
|
||||
return default(Vector3);
|
||||
}
|
||||
|
||||
// Token: 0x17000007 RID: 7
|
||||
// (get) Token: 0x0600000A RID: 10 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000007")]
|
||||
[NativeProperty]
|
||||
public static Terrain[] activeTerrains
|
||||
{
|
||||
[Token(Token = "0x600000A")]
|
||||
[Address(RVA = "0x728400", Offset = "0x727200", VA = "0x180728400")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600000B RID: 11 RVA: 0x00002053 File Offset: 0x00000253
|
||||
[Token(Token = "0x600000B")]
|
||||
[Address(RVA = "0x6E4ED0", Offset = "0x6E3CD0", VA = "0x1806E4ED0")]
|
||||
public Terrain()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600000C RID: 12 RVA: 0x00002053 File Offset: 0x00000253
|
||||
[Token(Token = "0x600000C")]
|
||||
[Address(RVA = "0x7282D0", Offset = "0x7270D0", VA = "0x1807282D0")]
|
||||
private void GetPosition_Injected(out Vector3 ret)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,293 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine
|
||||
{
|
||||
// Token: 0x02000005 RID: 5
|
||||
[Token(Token = "0x2000005")]
|
||||
[UsedByNativeCode]
|
||||
[NativeHeader("Modules/Terrain/Public/TerrainDataScriptingInterface.h")]
|
||||
[NativeHeader("TerrainScriptingClasses.h")]
|
||||
public sealed class TerrainData : Object
|
||||
{
|
||||
// Token: 0x06000014 RID: 20 RVA: 0x00002100 File Offset: 0x00000300
|
||||
[Token(Token = "0x6000014")]
|
||||
[Address(RVA = "0x725890", Offset = "0x724690", VA = "0x180725890")]
|
||||
[ThreadSafe]
|
||||
[StaticAccessor("TerrainDataScriptingInterface", StaticAccessorType.DoubleColon)]
|
||||
private static int GetBoundaryValue(TerrainData.BoundaryValueType type)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x06000015 RID: 21 RVA: 0x00002053 File Offset: 0x00000253
|
||||
[Token(Token = "0x6000015")]
|
||||
[Address(RVA = "0x725D40", Offset = "0x724B40", VA = "0x180725D40")]
|
||||
public TerrainData()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000016 RID: 22 RVA: 0x00002053 File Offset: 0x00000253
|
||||
[Token(Token = "0x6000016")]
|
||||
[Address(RVA = "0x725A10", Offset = "0x724810", VA = "0x180725A10")]
|
||||
[FreeFunction]
|
||||
private static void Internal_Create([Writable] TerrainData terrainData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x1700000A RID: 10
|
||||
// (get) Token: 0x06000017 RID: 23 RVA: 0x00002118 File Offset: 0x00000318
|
||||
[Token(Token = "0x1700000A")]
|
||||
public int heightmapResolution
|
||||
{
|
||||
[Token(Token = "0x6000017")]
|
||||
[Address(RVA = "0x725DE0", Offset = "0x724BE0", VA = "0x180725DE0")]
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700000B RID: 11
|
||||
// (get) Token: 0x06000018 RID: 24 RVA: 0x00002130 File Offset: 0x00000330
|
||||
[Token(Token = "0x1700000B")]
|
||||
private int internalHeightmapResolution
|
||||
{
|
||||
[Token(Token = "0x6000018")]
|
||||
[Address(RVA = "0x725DE0", Offset = "0x724BE0", VA = "0x180725DE0")]
|
||||
[NativeName("GetHeightmap().GetResolution")]
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700000C RID: 12
|
||||
// (get) Token: 0x06000019 RID: 25 RVA: 0x00002148 File Offset: 0x00000348
|
||||
[Token(Token = "0x1700000C")]
|
||||
public Vector3 heightmapScale
|
||||
{
|
||||
[Token(Token = "0x6000019")]
|
||||
[Address(RVA = "0x725E70", Offset = "0x724C70", VA = "0x180725E70")]
|
||||
[NativeName("GetHeightmap().GetScale")]
|
||||
get
|
||||
{
|
||||
return default(Vector3);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700000D RID: 13
|
||||
// (get) Token: 0x0600001A RID: 26 RVA: 0x00002160 File Offset: 0x00000360
|
||||
[Token(Token = "0x1700000D")]
|
||||
public Vector3 size
|
||||
{
|
||||
[Token(Token = "0x600001A")]
|
||||
[Address(RVA = "0x725F30", Offset = "0x724D30", VA = "0x180725F30")]
|
||||
[NativeName("GetHeightmap().GetSize")]
|
||||
get
|
||||
{
|
||||
return default(Vector3);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600001B RID: 27 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600001B")]
|
||||
[Address(RVA = "0x7258D0", Offset = "0x7246D0", VA = "0x1807258D0")]
|
||||
public float[,] GetHeights(int xBase, int yBase, int width, int height)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x0600001C RID: 28 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600001C")]
|
||||
[Address(RVA = "0x725A50", Offset = "0x724850", VA = "0x180725A50")]
|
||||
[FreeFunction]
|
||||
private float[,] Internal_GetHeights(int xBase, int yBase, int width, int height)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x0600001D RID: 29 RVA: 0x00002053 File Offset: 0x00000253
|
||||
[Token(Token = "0x600001D")]
|
||||
[Address(RVA = "0x725AF0", Offset = "0x7248F0", VA = "0x180725AF0")]
|
||||
[FreeFunction]
|
||||
public void RefreshPrototypes()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x1700000E RID: 14
|
||||
// (get) Token: 0x0600001E RID: 30 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x1700000E")]
|
||||
public TreeInstance[] treeInstances
|
||||
{
|
||||
[Token(Token = "0x600001E")]
|
||||
[Address(RVA = "0x725AB0", Offset = "0x7248B0", VA = "0x180725AB0")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600001F RID: 31 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600001F")]
|
||||
[Address(RVA = "0x725AB0", Offset = "0x7248B0", VA = "0x180725AB0")]
|
||||
[NativeName("GetTreeDatabase().GetInstances")]
|
||||
private TreeInstance[] Internal_GetTreeInstances()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x1700000F RID: 15
|
||||
// (get) Token: 0x06000020 RID: 32 RVA: 0x00002050 File Offset: 0x00000250
|
||||
// (set) Token: 0x06000021 RID: 33 RVA: 0x00002053 File Offset: 0x00000253
|
||||
[Token(Token = "0x1700000F")]
|
||||
public TreePrototype[] treePrototypes
|
||||
{
|
||||
[Token(Token = "0x6000020")]
|
||||
[Address(RVA = "0x725FA0", Offset = "0x724DA0", VA = "0x180725FA0")]
|
||||
[FreeFunction]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
[Token(Token = "0x6000021")]
|
||||
[Address(RVA = "0x726020", Offset = "0x724E20", VA = "0x180726020")]
|
||||
[FreeFunction]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000022 RID: 34 RVA: 0x00002178 File Offset: 0x00000378
|
||||
[Token(Token = "0x6000022")]
|
||||
[Address(RVA = "0x725850", Offset = "0x724650", VA = "0x180725850")]
|
||||
[RequiredByNativeCode]
|
||||
[NativeName("GetSplatDatabase().GetAlphamapResolution")]
|
||||
internal float GetAlphamapResolutionInternal()
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
|
||||
// Token: 0x17000010 RID: 16
|
||||
// (get) Token: 0x06000023 RID: 35 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000010")]
|
||||
internal Terrain[] users
|
||||
{
|
||||
[Token(Token = "0x6000023")]
|
||||
[Address(RVA = "0x725FE0", Offset = "0x724DE0", VA = "0x180725FE0")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000025 RID: 37 RVA: 0x00002053 File Offset: 0x00000253
|
||||
[Token(Token = "0x6000025")]
|
||||
[Address(RVA = "0x725E20", Offset = "0x724C20", VA = "0x180725E20")]
|
||||
private void get_heightmapScale_Injected(out Vector3 ret)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000026 RID: 38 RVA: 0x00002053 File Offset: 0x00000253
|
||||
[Token(Token = "0x6000026")]
|
||||
[Address(RVA = "0x725EE0", Offset = "0x724CE0", VA = "0x180725EE0")]
|
||||
private void get_size_Injected(out Vector3 ret)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400000B RID: 11
|
||||
[Token(Token = "0x400000B")]
|
||||
private const string k_ScriptingInterfaceName = "TerrainDataScriptingInterface";
|
||||
|
||||
// Token: 0x0400000C RID: 12
|
||||
[Token(Token = "0x400000C")]
|
||||
private const string k_ScriptingInterfacePrefix = "TerrainDataScriptingInterface::";
|
||||
|
||||
// Token: 0x0400000D RID: 13
|
||||
[Token(Token = "0x400000D")]
|
||||
private const string k_HeightmapPrefix = "GetHeightmap().";
|
||||
|
||||
// Token: 0x0400000E RID: 14
|
||||
[Token(Token = "0x400000E")]
|
||||
private const string k_DetailDatabasePrefix = "GetDetailDatabase().";
|
||||
|
||||
// Token: 0x0400000F RID: 15
|
||||
[Token(Token = "0x400000F")]
|
||||
private const string k_TreeDatabasePrefix = "GetTreeDatabase().";
|
||||
|
||||
// Token: 0x04000010 RID: 16
|
||||
[Token(Token = "0x4000010")]
|
||||
private const string k_SplatDatabasePrefix = "GetSplatDatabase().";
|
||||
|
||||
// Token: 0x04000011 RID: 17
|
||||
[Token(Token = "0x4000011")]
|
||||
internal static readonly int k_MaximumResolution;
|
||||
|
||||
// Token: 0x04000012 RID: 18
|
||||
[Token(Token = "0x4000012")]
|
||||
internal static readonly int k_MinimumDetailResolutionPerPatch;
|
||||
|
||||
// Token: 0x04000013 RID: 19
|
||||
[Token(Token = "0x4000013")]
|
||||
internal static readonly int k_MaximumDetailResolutionPerPatch;
|
||||
|
||||
// Token: 0x04000014 RID: 20
|
||||
[Token(Token = "0x4000014")]
|
||||
internal static readonly int k_MaximumDetailPatchCount;
|
||||
|
||||
// Token: 0x04000015 RID: 21
|
||||
[Token(Token = "0x4000015")]
|
||||
internal static readonly int k_MaximumDetailsPerRes;
|
||||
|
||||
// Token: 0x04000016 RID: 22
|
||||
[Token(Token = "0x4000016")]
|
||||
internal static readonly int k_MinimumAlphamapResolution;
|
||||
|
||||
// Token: 0x04000017 RID: 23
|
||||
[Token(Token = "0x4000017")]
|
||||
internal static readonly int k_MaximumAlphamapResolution;
|
||||
|
||||
// Token: 0x04000018 RID: 24
|
||||
[Token(Token = "0x4000018")]
|
||||
internal static readonly int k_MinimumBaseMapResolution;
|
||||
|
||||
// Token: 0x04000019 RID: 25
|
||||
[Token(Token = "0x4000019")]
|
||||
internal static readonly int k_MaximumBaseMapResolution;
|
||||
|
||||
// Token: 0x02000006 RID: 6
|
||||
[Token(Token = "0x2000006")]
|
||||
private enum BoundaryValueType
|
||||
{
|
||||
// Token: 0x0400001B RID: 27
|
||||
[Token(Token = "0x400001B")]
|
||||
MaxHeightmapRes,
|
||||
// Token: 0x0400001C RID: 28
|
||||
[Token(Token = "0x400001C")]
|
||||
MinDetailResPerPatch,
|
||||
// Token: 0x0400001D RID: 29
|
||||
[Token(Token = "0x400001D")]
|
||||
MaxDetailResPerPatch,
|
||||
// Token: 0x0400001E RID: 30
|
||||
[Token(Token = "0x400001E")]
|
||||
MaxDetailPatchCount,
|
||||
// Token: 0x0400001F RID: 31
|
||||
[Token(Token = "0x400001F")]
|
||||
MaxDetailsPerRes,
|
||||
// Token: 0x04000020 RID: 32
|
||||
[Token(Token = "0x4000020")]
|
||||
MinAlphamapRes,
|
||||
// Token: 0x04000021 RID: 33
|
||||
[Token(Token = "0x4000021")]
|
||||
MaxAlphamapRes,
|
||||
// Token: 0x04000022 RID: 34
|
||||
[Token(Token = "0x4000022")]
|
||||
MinBaseMapRes,
|
||||
// Token: 0x04000023 RID: 35
|
||||
[Token(Token = "0x4000023")]
|
||||
MaxBaseMapRes
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine
|
||||
{
|
||||
// Token: 0x02000007 RID: 7
|
||||
[Token(Token = "0x2000007")]
|
||||
[UsedByNativeCode]
|
||||
[NativeHeader("Modules/Terrain/Public/TerrainLayerScriptingInterface.h")]
|
||||
[NativeHeader("TerrainScriptingClasses.h")]
|
||||
[StructLayout(0)]
|
||||
public sealed class TerrainLayer : Object
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine
|
||||
{
|
||||
// Token: 0x02000004 RID: 4
|
||||
[Token(Token = "0x2000004")]
|
||||
[UsedByNativeCode]
|
||||
public struct TreeInstance
|
||||
{
|
||||
// Token: 0x04000003 RID: 3
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x4000003")]
|
||||
public Vector3 position;
|
||||
|
||||
// Token: 0x04000004 RID: 4
|
||||
[FieldOffset(Offset = "0xC")]
|
||||
[Token(Token = "0x4000004")]
|
||||
public float widthScale;
|
||||
|
||||
// Token: 0x04000005 RID: 5
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000005")]
|
||||
public float heightScale;
|
||||
|
||||
// Token: 0x04000006 RID: 6
|
||||
[FieldOffset(Offset = "0x14")]
|
||||
[Token(Token = "0x4000006")]
|
||||
public float rotation;
|
||||
|
||||
// Token: 0x04000007 RID: 7
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000007")]
|
||||
public Color32 color;
|
||||
|
||||
// Token: 0x04000008 RID: 8
|
||||
[FieldOffset(Offset = "0x1C")]
|
||||
[Token(Token = "0x4000008")]
|
||||
public Color32 lightmapColor;
|
||||
|
||||
// Token: 0x04000009 RID: 9
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x4000009")]
|
||||
public int prototypeIndex;
|
||||
|
||||
// Token: 0x0400000A RID: 10
|
||||
[FieldOffset(Offset = "0x24")]
|
||||
[Token(Token = "0x400000A")]
|
||||
internal float temporaryDistance;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,87 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine
|
||||
{
|
||||
// Token: 0x02000003 RID: 3
|
||||
[Token(Token = "0x2000003")]
|
||||
[UsedByNativeCode]
|
||||
[StructLayout(0)]
|
||||
public sealed class TreePrototype
|
||||
{
|
||||
// Token: 0x17000008 RID: 8
|
||||
// (get) Token: 0x0600000D RID: 13 RVA: 0x00002050 File Offset: 0x00000250
|
||||
// (set) Token: 0x0600000E RID: 14 RVA: 0x00002053 File Offset: 0x00000253
|
||||
[Token(Token = "0x17000008")]
|
||||
public GameObject prefab
|
||||
{
|
||||
[Token(Token = "0x600000D")]
|
||||
[Address(RVA = "0x6127E0", Offset = "0x6115E0", VA = "0x1806127E0")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
[Token(Token = "0x600000E")]
|
||||
[Address(RVA = "0x3F7200", Offset = "0x3F6000", VA = "0x1803F7200")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000009 RID: 9
|
||||
// (get) Token: 0x0600000F RID: 15 RVA: 0x000020A0 File Offset: 0x000002A0
|
||||
[Token(Token = "0x17000009")]
|
||||
public float bendFactor
|
||||
{
|
||||
[Token(Token = "0x600000F")]
|
||||
[Address(RVA = "0x728E90", Offset = "0x727C90", VA = "0x180728E90")]
|
||||
get
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000010 RID: 16 RVA: 0x00002053 File Offset: 0x00000253
|
||||
[Token(Token = "0x6000010")]
|
||||
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
|
||||
public TreePrototype()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000011 RID: 17 RVA: 0x000020B8 File Offset: 0x000002B8
|
||||
[Token(Token = "0x6000011")]
|
||||
[Address(RVA = "0x728C90", Offset = "0x727A90", VA = "0x180728C90", Slot = "0")]
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000012 RID: 18 RVA: 0x000020D0 File Offset: 0x000002D0
|
||||
[Token(Token = "0x6000012")]
|
||||
[Address(RVA = "0x728E80", Offset = "0x727C80", VA = "0x180728E80", Slot = "2")]
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x06000013 RID: 19 RVA: 0x000020E8 File Offset: 0x000002E8
|
||||
[Token(Token = "0x6000013")]
|
||||
[Address(RVA = "0x728D90", Offset = "0x727B90", VA = "0x180728D90")]
|
||||
private bool Equals(TreePrototype other)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x04000001 RID: 1
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000001")]
|
||||
internal GameObject m_Prefab;
|
||||
|
||||
// Token: 0x04000002 RID: 2
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000002")]
|
||||
internal float m_BendFactor;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user