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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000007 RID: 7
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[Token(Token = "0x2000007")]
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[UsedByNativeCode]
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[NativeHeader("Modules/Terrain/Public/TerrainLayerScriptingInterface.h")]
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[NativeHeader("TerrainScriptingClasses.h")]
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[StructLayout(0)]
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public sealed class TerrainLayer : Object
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{
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}
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}
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