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@@ -0,0 +1,64 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x0200000E RID: 14
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[Token(Token = "0x200000E")]
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[UsedByNativeCode]
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public struct UIVertex
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{
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// Token: 0x04000049 RID: 73
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000049")]
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public Vector3 position;
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// Token: 0x0400004A RID: 74
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[FieldOffset(Offset = "0xC")]
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[Token(Token = "0x400004A")]
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public Vector3 normal;
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// Token: 0x0400004B RID: 75
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400004B")]
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public Vector4 tangent;
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// Token: 0x0400004C RID: 76
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400004C")]
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public Color32 color;
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// Token: 0x0400004D RID: 77
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x400004D")]
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public Vector2 uv0;
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// Token: 0x0400004E RID: 78
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x400004E")]
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public Vector2 uv1;
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// Token: 0x0400004F RID: 79
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x400004F")]
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public Vector2 uv2;
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// Token: 0x04000050 RID: 80
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4000050")]
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public Vector2 uv3;
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// Token: 0x04000051 RID: 81
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[Token(Token = "0x4000051")]
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private static readonly Color32 s_DefaultColor;
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// Token: 0x04000052 RID: 82
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[Token(Token = "0x4000052")]
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private static readonly Vector4 s_DefaultTangent;
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// Token: 0x04000053 RID: 83
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[Token(Token = "0x4000053")]
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public static UIVertex simpleVert;
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}
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}
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