oh dear
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@@ -0,0 +1,15 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.EventSystems
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{
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// Token: 0x0200009A RID: 154
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[Token(Token = "0x2000053")]
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public interface IPointerExitHandler : IEventSystemHandler
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{
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// Token: 0x0600059E RID: 1438
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[Token(Token = "0x6000517")]
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[Address(Slot = "0")]
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void OnPointerExit(PointerEventData eventData);
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}
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}
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