oh dear
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@@ -0,0 +1,50 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.UI
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{
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// Token: 0x0200000D RID: 13
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[Token(Token = "0x200000B")]
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public interface IClippable
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{
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// Token: 0x17000014 RID: 20
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// (get) Token: 0x0600004D RID: 77
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[Token(Token = "0x17000012")]
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GameObject gameObject
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{
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[Token(Token = "0x6000046")]
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[Address(Slot = "0")]
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get;
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}
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// Token: 0x0600004E RID: 78
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[Token(Token = "0x6000047")]
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[Address(Slot = "1")]
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void RecalculateClipping();
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// Token: 0x17000015 RID: 21
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// (get) Token: 0x0600004F RID: 79
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[Token(Token = "0x17000013")]
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RectTransform rectTransform
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{
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[Token(Token = "0x6000048")]
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[Address(Slot = "2")]
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get;
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}
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// Token: 0x06000050 RID: 80
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[Token(Token = "0x6000049")]
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[Address(Slot = "3")]
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void Cull(Rect clipRect, bool validRect);
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// Token: 0x06000051 RID: 81
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[Token(Token = "0x600004A")]
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[Address(Slot = "4")]
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void SetClipRect(Rect value, bool validRect);
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// Token: 0x06000052 RID: 82
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[Token(Token = "0x600004B")]
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[Address(Slot = "5")]
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void SetClipSoftness(Vector2 clipSoftness);
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}
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}
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