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@@ -0,0 +1,119 @@
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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace UnityEngine.UI
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{
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// Token: 0x02000087 RID: 135
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[Token(Token = "0x2000046")]
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[AddComponentMenu("UI/Effects/Shadow", 14)]
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public class Shadow : BaseMeshEffect
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{
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// Token: 0x06000519 RID: 1305 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600049A")]
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[Address(RVA = "0x297A600", Offset = "0x2979400", VA = "0x18297A600")]
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protected Shadow()
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{
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}
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// Token: 0x17000154 RID: 340
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// (get) Token: 0x0600051A RID: 1306 RVA: 0x00003E88 File Offset: 0x00002088
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// (set) Token: 0x0600051B RID: 1307 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x17000141")]
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public Color effectColor
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{
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[Token(Token = "0x600049B")]
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[Address(RVA = "0x63E1A0", Offset = "0x63CFA0", VA = "0x18063E1A0")]
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get
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{
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return default(Color);
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}
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[Token(Token = "0x600049C")]
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[Address(RVA = "0x2987E10", Offset = "0x2986C10", VA = "0x182987E10")]
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set
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{
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}
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}
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// Token: 0x17000155 RID: 341
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// (get) Token: 0x0600051C RID: 1308 RVA: 0x00003EA0 File Offset: 0x000020A0
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// (set) Token: 0x0600051D RID: 1309 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x17000142")]
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public Vector2 effectDistance
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{
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[Token(Token = "0x600049D")]
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[Address(RVA = "0x2987DF0", Offset = "0x2986BF0", VA = "0x182987DF0")]
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get
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{
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return default(Vector2);
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}
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[Token(Token = "0x600049E")]
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[Address(RVA = "0x2987EC0", Offset = "0x2986CC0", VA = "0x182987EC0")]
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set
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{
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}
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}
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// Token: 0x17000156 RID: 342
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// (get) Token: 0x0600051E RID: 1310 RVA: 0x00003EB8 File Offset: 0x000020B8
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// (set) Token: 0x0600051F RID: 1311 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x17000143")]
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public bool useGraphicAlpha
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{
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[Token(Token = "0x600049F")]
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[Address(RVA = "0x43A970", Offset = "0x439770", VA = "0x18043A970")]
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get
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{
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return default(bool);
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}
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[Token(Token = "0x60004A0")]
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[Address(RVA = "0x2988020", Offset = "0x2986E20", VA = "0x182988020")]
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set
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{
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}
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}
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// Token: 0x06000520 RID: 1312 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60004A1")]
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[Address(RVA = "0x2987A30", Offset = "0x2986830", VA = "0x182987A30")]
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protected void ApplyShadowZeroAlloc(List<UIVertex> verts, Color32 color, int start, int end, float x, float y)
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{
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}
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// Token: 0x06000521 RID: 1313 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60004A2")]
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[Address(RVA = "0x2987CC0", Offset = "0x2986AC0", VA = "0x182987CC0")]
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protected void ApplyShadow(List<UIVertex> verts, Color32 color, int start, int end, float x, float y)
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{
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}
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// Token: 0x06000522 RID: 1314 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60004A3")]
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[Address(RVA = "0x2987CD0", Offset = "0x2986AD0", VA = "0x182987CD0", Slot = "20")]
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public override void ModifyMesh(VertexHelper vh)
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{
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}
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// Token: 0x04000262 RID: 610
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000189")]
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[SerializeField]
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private Color m_EffectColor;
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// Token: 0x04000263 RID: 611
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400018A")]
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[SerializeField]
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private Vector2 m_EffectDistance;
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// Token: 0x04000264 RID: 612
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400018B")]
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[SerializeField]
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private bool m_UseGraphicAlpha;
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// Token: 0x04000265 RID: 613
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[Token(Token = "0x400018C")]
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private const float kMaxEffectDistance = 600f;
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}
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}
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