oh dear
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@@ -0,0 +1,30 @@
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using System;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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namespace UnityEngine.UIElements
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{
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// Token: 0x02000047 RID: 71
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[Token(Token = "0x2000047")]
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internal abstract class EventCallbackFunctorBase
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{
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// Token: 0x17000079 RID: 121
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// (get) Token: 0x06000170 RID: 368 RVA: 0x00002A30 File Offset: 0x00000C30
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[Token(Token = "0x17000079")]
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public CallbackPhase phase
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{
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[Token(Token = "0x6000170")]
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[Address(RVA = "0x3FA560", Offset = "0x3F9360", VA = "0x1803FA560")]
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[CompilerGenerated]
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get
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{
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return (CallbackPhase)0;
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}
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}
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// Token: 0x06000171 RID: 369
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[Token(Token = "0x6000171")]
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[Address(Slot = "4")]
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public abstract void Invoke(EventBase evt);
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}
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}
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