oh dear
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine.Networking
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{
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// Token: 0x0200000F RID: 15
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[Token(Token = "0x200000F")]
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[NativeHeader("Modules/UnityWebRequest/Public/UploadHandler/UploadHandlerRaw.h")]
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[StructLayout(0)]
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public sealed class UploadHandlerRaw : UploadHandler
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{
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// Token: 0x06000088 RID: 136 RVA: 0x00002358 File Offset: 0x00000558
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[Token(Token = "0x6000088")]
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[Address(RVA = "0x719200", Offset = "0x718000", VA = "0x180719200")]
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private static IntPtr Create(UploadHandlerRaw self, byte[] data)
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{
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return 0;
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}
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// Token: 0x06000089 RID: 137 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000089")]
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[Address(RVA = "0x719250", Offset = "0x718050", VA = "0x180719250")]
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public UploadHandlerRaw(byte[] data)
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{
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}
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}
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}
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