oh dear
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.VFX
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{
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// Token: 0x02000004 RID: 4
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[Token(Token = "0x2000004")]
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[RequiredByNativeCode]
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[NativeType]
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[StaticAccessor("VFXExpressionNoiseFunctions", StaticAccessorType.DoubleColon)]
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internal class VFXExpressionNoise
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{
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}
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}
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