oh dear
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@@ -0,0 +1,16 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.VFX
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{
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// Token: 0x02000006 RID: 6
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[Token(Token = "0x2000006")]
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[RequiredByNativeCode]
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[NativeHeader("Modules/VFX/Public/VFXManager.h")]
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[StaticAccessor("GetVFXManager()", StaticAccessorType.Dot)]
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public static class VFXManager
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{
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}
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}
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