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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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namespace System.Threading
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{
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/// <summary>Indicates whether an <see cref="T:System.Threading.EventWaitHandle" /> is reset automatically or manually after receiving a signal.</summary>
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// Token: 0x02000319 RID: 793
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[Token(Token = "0x2000319")]
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[ComVisible(false)]
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public enum EventResetMode
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{
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/// <summary>When signaled, the <see cref="T:System.Threading.EventWaitHandle" /> resets automatically after releasing a single thread. If no threads are waiting, the <see cref="T:System.Threading.EventWaitHandle" /> remains signaled until a thread blocks, and resets after releasing the thread.</summary>
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// Token: 0x040010AB RID: 4267
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[Token(Token = "0x40010AB")]
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AutoReset,
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/// <summary>When signaled, the <see cref="T:System.Threading.EventWaitHandle" /> releases all waiting threads and remains signaled until it is manually reset.</summary>
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// Token: 0x040010AC RID: 4268
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[Token(Token = "0x40010AC")]
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ManualReset
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}
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}
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