using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion { // Token: 0x02000015 RID: 21 [Token(Token = "0x2000013")] public class AvatarUtility { // Token: 0x0600003D RID: 61 RVA: 0x000021C0 File Offset: 0x000003C0 [Token(Token = "0x600003D")] [Address(RVA = "0x2A4E3E0", Offset = "0x2A4D1E0", VA = "0x182A4E3E0")] public static Quaternion GetPostRotation(Avatar avatar, AvatarIKGoal avatarIKGoal) { return default(Quaternion); } // Token: 0x0600003E RID: 62 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600003E")] [Address(RVA = "0x2A4DC50", Offset = "0x2A4CA50", VA = "0x182A4DC50")] public static TQ GetIKGoalTQ(Avatar avatar, float humanScale, AvatarIKGoal avatarIKGoal, TQ bodyPositionRotation, TQ boneTQ) { return null; } // Token: 0x0600003F RID: 63 RVA: 0x000021D8 File Offset: 0x000003D8 [Token(Token = "0x600003F")] [Address(RVA = "0x2A4E600", Offset = "0x2A4D400", VA = "0x182A4E600")] public static HumanBodyBones HumanIDFromAvatarIKGoal(AvatarIKGoal avatarIKGoal) { return HumanBodyBones.Hips; } // Token: 0x06000040 RID: 64 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000040")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public AvatarUtility() { } } }