using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000105 RID: 261 [Token(Token = "0x20000A8")] public class InteractionSystemTestGUI : MonoBehaviour { // Token: 0x06000740 RID: 1856 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600058F")] [Address(RVA = "0x2A68230", Offset = "0x2A67030", VA = "0x182A68230")] private void Awake() { } // Token: 0x06000741 RID: 1857 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000590")] [Address(RVA = "0x2A68270", Offset = "0x2A67070", VA = "0x182A68270")] private void OnGUI() { } // Token: 0x06000742 RID: 1858 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000591")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public InteractionSystemTestGUI() { } // Token: 0x0400074D RID: 1869 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40004C9")] [Tooltip("The object to interact to")] public InteractionObject interactionObject; // Token: 0x0400074E RID: 1870 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40004CA")] [Tooltip("The effectors to interact with")] public FullBodyBipedEffector[] effectors; // Token: 0x0400074F RID: 1871 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40004CB")] private InteractionSystem interactionSystem; } }