using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x0200010C RID: 268 [Token(Token = "0x20000AC")] public class OffsetEffector : OffsetModifier { // Token: 0x0600075A RID: 1882 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600059F")] [Address(RVA = "0x25F15C0", Offset = "0x25F03C0", VA = "0x1825F15C0", Slot = "5")] protected override void Start() { } // Token: 0x0600075B RID: 1883 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005A0")] [Address(RVA = "0x25F1270", Offset = "0x25F0070", VA = "0x1825F1270", Slot = "4")] protected override void OnModifyOffset() { } // Token: 0x0600075C RID: 1884 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005A1")] [Address(RVA = "0x25DD6E0", Offset = "0x25DC4E0", VA = "0x1825DD6E0")] public OffsetEffector() { } // Token: 0x04000776 RID: 1910 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40004DF")] public OffsetEffector.EffectorLink[] effectorLinks; // Token: 0x0200010D RID: 269 [Token(Token = "0x2000122")] [Serializable] public class EffectorLink { // Token: 0x0600075D RID: 1885 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60007E5")] [Address(RVA = "0x22EFD30", Offset = "0x22EEB30", VA = "0x1822EFD30")] public EffectorLink() { } // Token: 0x04000777 RID: 1911 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000837")] public FullBodyBipedEffector effectorType; // Token: 0x04000778 RID: 1912 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4000838")] public float weightMultiplier; // Token: 0x04000779 RID: 1913 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000839")] [HideInInspector] public Vector3 localPosition; } } }