using System; using System.Collections; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000114 RID: 276 [Token(Token = "0x20000B3")] public class ResetInteractionObject : MonoBehaviour { // Token: 0x06000778 RID: 1912 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005BC")] [Address(RVA = "0x25F4690", Offset = "0x25F3490", VA = "0x1825F4690")] private void Start() { } // Token: 0x06000779 RID: 1913 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005BD")] [Address(RVA = "0x25F4580", Offset = "0x25F3380", VA = "0x1825F4580")] private void OnPickUp(Transform t) { } // Token: 0x0600077A RID: 1914 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60005BE")] [Address(RVA = "0x25F4620", Offset = "0x25F3420", VA = "0x1825F4620")] private IEnumerator ResetObject(float resetTime) { return null; } // Token: 0x0600077B RID: 1915 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005BF")] [Address(RVA = "0x814740", Offset = "0x813540", VA = "0x180814740")] public ResetInteractionObject() { } // Token: 0x0400079A RID: 1946 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000500")] public float resetDelay; // Token: 0x0400079B RID: 1947 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000501")] private Vector3 defaultPosition; // Token: 0x0400079C RID: 1948 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000502")] private Quaternion defaultRotation; // Token: 0x0400079D RID: 1949 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000503")] private Transform defaultParent; // Token: 0x0400079E RID: 1950 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000504")] private Rigidbody r; } }