using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020000E8 RID: 232 [Token(Token = "0x200008F")] public class SecondHandOnGun : MonoBehaviour { // Token: 0x060006CC RID: 1740 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000523")] [Address(RVA = "0x25F4A40", Offset = "0x25F3840", VA = "0x1825F4A40")] private void Start() { } // Token: 0x060006CD RID: 1741 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000524")] [Address(RVA = "0x25F4750", Offset = "0x25F3550", VA = "0x1825F4750")] private void LateUpdate() { } // Token: 0x060006CE RID: 1742 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000525")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public SecondHandOnGun() { } // Token: 0x04000671 RID: 1649 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40003FE")] public AimIK aim; // Token: 0x04000672 RID: 1650 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40003FF")] public LimbIK leftArmIK; // Token: 0x04000673 RID: 1651 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000400")] public Transform leftHand; // Token: 0x04000674 RID: 1652 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000401")] public Transform rightHand; // Token: 0x04000675 RID: 1653 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000402")] public Vector3 leftHandPositionOffset; // Token: 0x04000676 RID: 1654 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4000403")] public Vector3 leftHandRotationOffset; // Token: 0x04000677 RID: 1655 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000404")] private Vector3 leftHandPosRelToRight; // Token: 0x04000678 RID: 1656 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x4000405")] private Quaternion leftHandRotRelToRight; } }