using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020000EA RID: 234 [Token(Token = "0x2000091")] public class TerrainOffset : MonoBehaviour { // Token: 0x060006D5 RID: 1749 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600052C")] [Address(RVA = "0x25F6410", Offset = "0x25F5210", VA = "0x1825F6410")] private void LateUpdate() { } // Token: 0x060006D6 RID: 1750 RVA: 0x000049B0 File Offset: 0x00002BB0 [Token(Token = "0x600052D")] [Address(RVA = "0x25F6150", Offset = "0x25F4F50", VA = "0x1825F6150")] private Vector3 GetGroundHeightOffset(Vector3 worldPosition) { return default(Vector3); } // Token: 0x060006D7 RID: 1751 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600052E")] [Address(RVA = "0x25F6700", Offset = "0x25F5500", VA = "0x1825F6700")] public TerrainOffset() { } // Token: 0x04000681 RID: 1665 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400040E")] public AimIK aimIK; // Token: 0x04000682 RID: 1666 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400040F")] public Vector3 raycastOffset; // Token: 0x04000683 RID: 1667 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4000410")] public LayerMask raycastLayers; // Token: 0x04000684 RID: 1668 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000411")] public float min; // Token: 0x04000685 RID: 1669 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4000412")] public float max; // Token: 0x04000686 RID: 1670 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000413")] public float lerpSpeed; // Token: 0x04000687 RID: 1671 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4000414")] private RaycastHit hit; // Token: 0x04000688 RID: 1672 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000415")] private Vector3 offset; } }