using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000121 RID: 289 [Token(Token = "0x20000BC")] public class Turret : MonoBehaviour { // Token: 0x060007B5 RID: 1973 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005DE")] [Address(RVA = "0x25F6B40", Offset = "0x25F5940", VA = "0x1825F6B40")] private void Update() { } // Token: 0x060007B6 RID: 1974 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005DF")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public Turret() { } // Token: 0x040007DD RID: 2013 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000524")] public Transform target; // Token: 0x040007DE RID: 2014 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000525")] public Turret.Part[] parts; // Token: 0x02000122 RID: 290 [Token(Token = "0x2000127")] [Serializable] public class Part { // Token: 0x060007B7 RID: 1975 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000801")] [Address(RVA = "0x25F1710", Offset = "0x25F0510", VA = "0x1825F1710")] public void AimAt(Transform target) { } // Token: 0x060007B8 RID: 1976 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000802")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public Part() { } // Token: 0x040007DF RID: 2015 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000859")] public Transform transform; // Token: 0x040007E0 RID: 2016 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400085A")] private RotationLimit rotationLimit; } } }