using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000126 RID: 294 [Token(Token = "0x20000C0")] public class VRIKPlatform : MonoBehaviour { // Token: 0x060007C0 RID: 1984 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005E7")] [Address(RVA = "0x25F99D0", Offset = "0x25F87D0", VA = "0x1825F99D0")] private void OnEnable() { } // Token: 0x060007C1 RID: 1985 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005E8")] [Address(RVA = "0x25F9760", Offset = "0x25F8560", VA = "0x1825F9760")] private void LateUpdate() { } // Token: 0x060007C2 RID: 1986 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005E9")] [Address(RVA = "0x25F9A40", Offset = "0x25F8840", VA = "0x1825F9A40")] public VRIKPlatform() { } // Token: 0x040007F7 RID: 2039 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400053C")] public VRIK ik; // Token: 0x040007F8 RID: 2040 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400053D")] private Vector3 lastPosition; // Token: 0x040007F9 RID: 2041 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400053E")] private Quaternion lastRotation; } }