using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x020000BB RID: 187 [Token(Token = "0x200007B")] public class BodyTilt : OffsetModifier { // Token: 0x06000601 RID: 1537 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60004B6")] [Address(RVA = "0x25DF470", Offset = "0x25DE270", VA = "0x1825DF470", Slot = "5")] protected override void Start() { } // Token: 0x06000602 RID: 1538 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60004B7")] [Address(RVA = "0x25DF1F0", Offset = "0x25DDFF0", VA = "0x1825DF1F0", Slot = "4")] protected override void OnModifyOffset() { } // Token: 0x06000603 RID: 1539 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60004B8")] [Address(RVA = "0x25DF4C0", Offset = "0x25DE2C0", VA = "0x1825DF4C0")] public BodyTilt() { } // Token: 0x0400058C RID: 1420 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40003A3")] [Tooltip("Speed of tilting")] public float tiltSpeed; // Token: 0x0400058D RID: 1421 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40003A4")] [Tooltip("Sensitivity of tilting")] public float tiltSensitivity; // Token: 0x0400058E RID: 1422 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40003A5")] [Tooltip("The OffsetPose components")] public OffsetPose poseLeft; // Token: 0x0400058F RID: 1423 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40003A6")] [Tooltip("The OffsetPose components")] public OffsetPose poseRight; // Token: 0x04000590 RID: 1424 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40003A7")] private float tiltAngle; // Token: 0x04000591 RID: 1425 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x40003A8")] private Vector3 lastForward; } }