using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x020000BC RID: 188 [Token(Token = "0x200007C")] public class CCDBendGoal : MonoBehaviour { // Token: 0x06000604 RID: 1540 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60004B9")] [Address(RVA = "0x25E0030", Offset = "0x25DEE30", VA = "0x1825E0030")] private void Start() { } // Token: 0x06000605 RID: 1541 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60004BA")] [Address(RVA = "0x25DFB50", Offset = "0x25DE950", VA = "0x1825DFB50")] private void BeforeIK() { } // Token: 0x06000606 RID: 1542 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60004BB")] [Address(RVA = "0x25DFF40", Offset = "0x25DED40", VA = "0x1825DFF40")] private void OnDestroy() { } // Token: 0x06000607 RID: 1543 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60004BC")] [Address(RVA = "0x883B00", Offset = "0x882900", VA = "0x180883B00")] public CCDBendGoal() { } // Token: 0x04000592 RID: 1426 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40003A9")] public CCDIK ik; // Token: 0x04000593 RID: 1427 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40003AA")] [Range(0f, 1f)] public float weight; } }