using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x0200005D RID: 93 [Token(Token = "0x200004D")] [Serializable] public class FABRIKChain { // Token: 0x06000286 RID: 646 RVA: 0x00003450 File Offset: 0x00001650 [Token(Token = "0x6000247")] [Address(RVA = "0x25E3830", Offset = "0x25E2630", VA = "0x1825E3830")] public bool IsValid(ref string message) { return default(bool); } // Token: 0x06000287 RID: 647 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000248")] [Address(RVA = "0x25E3800", Offset = "0x25E2600", VA = "0x1825E3800")] public void Initiate() { } // Token: 0x06000288 RID: 648 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000249")] [Address(RVA = "0x25E38F0", Offset = "0x25E26F0", VA = "0x1825E38F0")] public void Stage1(FABRIKChain[] chain) { } // Token: 0x06000289 RID: 649 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600024A")] [Address(RVA = "0x25E3A40", Offset = "0x25E2840", VA = "0x1825E3A40")] public void Stage2(Vector3 rootPosition, FABRIKChain[] chain) { } // Token: 0x0600028A RID: 650 RVA: 0x00003468 File Offset: 0x00001668 [Token(Token = "0x600024B")] [Address(RVA = "0x25E3380", Offset = "0x25E2180", VA = "0x1825E3380")] private Vector3 GetCentroid(FABRIKChain[] chain) { return default(Vector3); } // Token: 0x0600028B RID: 651 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600024C")] [Address(RVA = "0x25E3BD0", Offset = "0x25E29D0", VA = "0x1825E3BD0")] public FABRIKChain() { } // Token: 0x04000217 RID: 535 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000199")] public FABRIK ik; // Token: 0x04000218 RID: 536 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400019A")] [Range(0f, 1f)] public float pull; // Token: 0x04000219 RID: 537 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400019B")] [Range(0f, 1f)] public float pin; // Token: 0x0400021A RID: 538 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400019C")] public int[] children; } }