using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x02000092 RID: 146 [Token(Token = "0x200006A")] [Serializable] public class InteractionLookAt { // Token: 0x060004E1 RID: 1249 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60003DA")] [Address(RVA = "0x2EE2550", Offset = "0x2EE1350", VA = "0x182EE2550")] public void Look(Transform target, float time) { } // Token: 0x060004E2 RID: 1250 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60003DB")] [Address(RVA = "0x2EE2750", Offset = "0x2EE1550", VA = "0x182EE2750")] public void OnFixTransforms() { } // Token: 0x060004E3 RID: 1251 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60003DC")] [Address(RVA = "0x2EE2A00", Offset = "0x2EE1800", VA = "0x182EE2A00")] public void Update() { } // Token: 0x060004E4 RID: 1252 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60003DD")] [Address(RVA = "0x2EE28D0", Offset = "0x2EE16D0", VA = "0x182EE28D0")] public void SolveSpine() { } // Token: 0x060004E5 RID: 1253 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60003DE")] [Address(RVA = "0x2EE27F0", Offset = "0x2EE15F0", VA = "0x182EE27F0")] public void SolveHead() { } // Token: 0x060004E6 RID: 1254 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60003DF")] [Address(RVA = "0x2EE2CD0", Offset = "0x2EE1AD0", VA = "0x182EE2CD0")] public InteractionLookAt() { } // Token: 0x0400049C RID: 1180 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400031C")] [Tooltip("(Optional) reference to the LookAtIK component that will be used to make the character look at the objects that it is interacting with.")] public LookAtIK ik; // Token: 0x0400049D RID: 1181 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400031D")] [Tooltip("Interpolation speed of the LookAtIK target.")] public float lerpSpeed; // Token: 0x0400049E RID: 1182 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400031E")] [Tooltip("Interpolation speed of the LookAtIK weight.")] public float weightSpeed; // Token: 0x0400049F RID: 1183 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400031F")] [HideInInspector] public bool isPaused; // Token: 0x040004A0 RID: 1184 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000320")] private Transform lookAtTarget; // Token: 0x040004A1 RID: 1185 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000321")] private float stopLookTime; // Token: 0x040004A2 RID: 1186 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4000322")] private float weight; // Token: 0x040004A3 RID: 1187 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000323")] private bool firstFBBIKSolve; } }