using System; using Cpp2IlInjected; namespace RootMotion { // Token: 0x0200002B RID: 43 [Token(Token = "0x2000024")] [Serializable] public enum InterpolationMode { // Token: 0x04000110 RID: 272 [Token(Token = "0x40000D2")] None, // Token: 0x04000111 RID: 273 [Token(Token = "0x40000D3")] InOutCubic, // Token: 0x04000112 RID: 274 [Token(Token = "0x40000D4")] InOutQuintic, // Token: 0x04000113 RID: 275 [Token(Token = "0x40000D5")] InOutSine, // Token: 0x04000114 RID: 276 [Token(Token = "0x40000D6")] InQuintic, // Token: 0x04000115 RID: 277 [Token(Token = "0x40000D7")] InQuartic, // Token: 0x04000116 RID: 278 [Token(Token = "0x40000D8")] InCubic, // Token: 0x04000117 RID: 279 [Token(Token = "0x40000D9")] InQuadratic, // Token: 0x04000118 RID: 280 [Token(Token = "0x40000DA")] InElastic, // Token: 0x04000119 RID: 281 [Token(Token = "0x40000DB")] InElasticSmall, // Token: 0x0400011A RID: 282 [Token(Token = "0x40000DC")] InElasticBig, // Token: 0x0400011B RID: 283 [Token(Token = "0x40000DD")] InSine, // Token: 0x0400011C RID: 284 [Token(Token = "0x40000DE")] InBack, // Token: 0x0400011D RID: 285 [Token(Token = "0x40000DF")] OutQuintic, // Token: 0x0400011E RID: 286 [Token(Token = "0x40000E0")] OutQuartic, // Token: 0x0400011F RID: 287 [Token(Token = "0x40000E1")] OutCubic, // Token: 0x04000120 RID: 288 [Token(Token = "0x40000E2")] OutInCubic, // Token: 0x04000121 RID: 289 [Token(Token = "0x40000E3")] OutInQuartic, // Token: 0x04000122 RID: 290 [Token(Token = "0x40000E4")] OutElastic, // Token: 0x04000123 RID: 291 [Token(Token = "0x40000E5")] OutElasticSmall, // Token: 0x04000124 RID: 292 [Token(Token = "0x40000E6")] OutElasticBig, // Token: 0x04000125 RID: 293 [Token(Token = "0x40000E7")] OutSine, // Token: 0x04000126 RID: 294 [Token(Token = "0x40000E8")] OutBack, // Token: 0x04000127 RID: 295 [Token(Token = "0x40000E9")] OutBackCubic, // Token: 0x04000128 RID: 296 [Token(Token = "0x40000EA")] OutBackQuartic, // Token: 0x04000129 RID: 297 [Token(Token = "0x40000EB")] BackInCubic, // Token: 0x0400012A RID: 298 [Token(Token = "0x40000EC")] BackInQuartic } }