using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion { // Token: 0x0200002D RID: 45 [Token(Token = "0x2000026")] public class LargeHeader : PropertyAttribute { // Token: 0x060000EA RID: 234 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60000E7")] [Address(RVA = "0x29A7A80", Offset = "0x29A6880", VA = "0x1829A7A80")] public LargeHeader(string name) { } // Token: 0x060000EB RID: 235 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60000E8")] [Address(RVA = "0x29A7A20", Offset = "0x29A6820", VA = "0x1829A7A20")] public LargeHeader(string name, string color) { } // Token: 0x0400012B RID: 299 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40000ED")] public string name; // Token: 0x0400012C RID: 300 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40000EE")] public string color; } }