using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion { // Token: 0x02000032 RID: 50 [Token(Token = "0x200002B")] public class TriggerEventBroadcaster : MonoBehaviour { // Token: 0x0600011D RID: 285 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600011A")] [Address(RVA = "0x29B6E40", Offset = "0x29B5C40", VA = "0x1829B6E40")] private void OnTriggerEnter(Collider collider) { } // Token: 0x0600011E RID: 286 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600011B")] [Address(RVA = "0x29B6F80", Offset = "0x29B5D80", VA = "0x1829B6F80")] private void OnTriggerStay(Collider collider) { } // Token: 0x0600011F RID: 287 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600011C")] [Address(RVA = "0x29B6EE0", Offset = "0x29B5CE0", VA = "0x1829B6EE0")] private void OnTriggerExit(Collider collider) { } // Token: 0x06000120 RID: 288 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600011D")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public TriggerEventBroadcaster() { } // Token: 0x04000134 RID: 308 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40000F6")] public GameObject target; } }