using System; using Cpp2IlInjected; using UnityEngine; namespace SA.Foundation.PropertyDrawers.Attributes { // Token: 0x0200000A RID: 10 [Token(Token = "0x2000009")] [AttributeUsage(AttributeTargets.Field)] public class SA_PD_MinMaxSliderAttribute : PropertyAttribute { // Token: 0x06000010 RID: 16 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000010")] [Address(RVA = "0x38BD010", Offset = "0x38BBE10", VA = "0x1838BD010")] public SA_PD_MinMaxSliderAttribute(float minLimit, float maxLimit, float r, float g, float b) { } // Token: 0x17000007 RID: 7 // (get) Token: 0x06000011 RID: 17 RVA: 0x000020A0 File Offset: 0x000002A0 [Token(Token = "0x17000007")] public float MinLimit { [Token(Token = "0x6000011")] [Address(RVA = "0x7634E0", Offset = "0x7622E0", VA = "0x1807634E0")] get { return 0f; } } // Token: 0x17000008 RID: 8 // (get) Token: 0x06000012 RID: 18 RVA: 0x000020B8 File Offset: 0x000002B8 [Token(Token = "0x17000008")] public float MaxLimit { [Token(Token = "0x6000012")] [Address(RVA = "0x763230", Offset = "0x762030", VA = "0x180763230")] get { return 0f; } } // Token: 0x17000009 RID: 9 // (get) Token: 0x06000013 RID: 19 RVA: 0x000020D0 File Offset: 0x000002D0 [Token(Token = "0x17000009")] public Color Color { [Token(Token = "0x6000013")] [Address(RVA = "0x63E1A0", Offset = "0x63CFA0", VA = "0x18063E1A0")] get { return default(Color); } } // Token: 0x04000046 RID: 70 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000023")] private float m_minLimit; // Token: 0x04000047 RID: 71 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000024")] private float m_maxLimit; // Token: 0x04000048 RID: 72 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000025")] private Color m_color; } }