using System; using Cpp2IlInjected; using UnityEngine; namespace SA.Foundation.PropertyDrawers.Attributes { // Token: 0x0200000B RID: 11 [Token(Token = "0x200000A")] [AttributeUsage(AttributeTargets.Field)] public class SA_PD_SimpleSliderAttribute : PropertyAttribute { // Token: 0x06000014 RID: 20 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000014")] [Address(RVA = "0x38BD010", Offset = "0x38BBE10", VA = "0x1838BD010")] public SA_PD_SimpleSliderAttribute(float minLimit, float maxLimit, float r, float g, float b) { } // Token: 0x1700000A RID: 10 // (get) Token: 0x06000015 RID: 21 RVA: 0x000020E8 File Offset: 0x000002E8 [Token(Token = "0x1700000A")] public float MinLimit { [Token(Token = "0x6000015")] [Address(RVA = "0x7634E0", Offset = "0x7622E0", VA = "0x1807634E0")] get { return 0f; } } // Token: 0x1700000B RID: 11 // (get) Token: 0x06000016 RID: 22 RVA: 0x00002100 File Offset: 0x00000300 [Token(Token = "0x1700000B")] public float MaxLimit { [Token(Token = "0x6000016")] [Address(RVA = "0x763230", Offset = "0x762030", VA = "0x180763230")] get { return 0f; } } // Token: 0x1700000C RID: 12 // (get) Token: 0x06000017 RID: 23 RVA: 0x00002118 File Offset: 0x00000318 [Token(Token = "0x1700000C")] public Color Color { [Token(Token = "0x6000017")] [Address(RVA = "0x63E1A0", Offset = "0x63CFA0", VA = "0x18063E1A0")] get { return default(Color); } } // Token: 0x04000049 RID: 73 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000026")] private float m_minLimit; // Token: 0x0400004A RID: 74 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000027")] private float m_maxLimit; // Token: 0x0400004B RID: 75 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000028")] private Color m_color; } }