using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02002F21 RID: 12065 [Token(Token = "0x2002F21")] public struct AEIDLICPKMM { // Token: 0x0400D6D1 RID: 54993 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400D6D1")] public float FAONCIOCBGG; // Token: 0x0400D6D2 RID: 54994 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400D6D2")] public bool ABMMDJNGIEC; // Token: 0x0400D6D3 RID: 54995 [FieldOffset(Offset = "0x5")] [Token(Token = "0x400D6D3")] public bool DKBKPJKEBGO; // Token: 0x0400D6D4 RID: 54996 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400D6D4")] public Vector3 NKHDLKNDCGM; // Token: 0x0400D6D5 RID: 54997 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400D6D5")] public Collider CJMJKCIICFN; // Token: 0x0400D6D6 RID: 54998 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400D6D6")] public HJPPAEFEOKM AGJPEPDLFMJ; // Token: 0x0400D6D7 RID: 54999 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400D6D7")] public LDBJIPJIMDH ONIIFAKGFJH; }