using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02002F1D RID: 12061 [Token(Token = "0x2002F1D")] public struct AJLIDIKHFKK { // Token: 0x0400D6BA RID: 54970 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400D6BA")] public float EOKGFCGMLCD; // Token: 0x0400D6BB RID: 54971 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400D6BB")] public float GAHNCKIAOJE; // Token: 0x0400D6BC RID: 54972 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400D6BC")] public float PIAGLLGCIEM; // Token: 0x0400D6BD RID: 54973 [FieldOffset(Offset = "0xC")] [Token(Token = "0x400D6BD")] public LayerMask NNHBELIOIIM; // Token: 0x0400D6BE RID: 54974 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400D6BE")] public LEGLBECFPMF.EPNMAMOLPJM AMHJNCJJMNF; // Token: 0x0400D6BF RID: 54975 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400D6BF")] public LEGLBECFPMF.DECGINCEGFB JIHJBOHPJOF; }