using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000680 RID: 1664 [Token(Token = "0x2000680")] public class ButtonUIMaskWriter : MonoBehaviour { // Token: 0x06003002 RID: 12290 RVA: 0x000C45EC File Offset: 0x000C27EC [Token(Token = "0x6003002")] [Address(RVA = "0xA10C60", Offset = "0xA0FA60", VA = "0x180A10C60")] private void Awake() { Renderer component = base.GetComponent(); Material[] array = new Material[component.GetSharedMaterialArray().Length]; this.FNFCCKGMAOP = array; int num = 0; Material[] sharedMaterialArray = component.GetSharedMaterialArray(); Material[] fnfcckgmaop = this.FNFCCKGMAOP; if (num < sharedMaterialArray.Length) { Material material = new Material(component.GetSharedMaterialArray()[num]); if (material != 0) { } fnfcckgmaop[0] = material; if (num != 0) { Material material2 = this.FNFCCKGMAOP[num]; this.ODDEOLHKOLP(material2); } num++; } component.SetMaterialArray(fnfcckgmaop); } // Token: 0x06003003 RID: 12291 RVA: 0x000C4680 File Offset: 0x000C2880 [Token(Token = "0x6003003")] [Address(RVA = "0xA10F60", Offset = "0xA0FD60", VA = "0x180A10F60")] private void OnDestroy() { Material[] fnfcckgmaop = this.FNFCCKGMAOP; if (fnfcckgmaop != 0) { int num = 0; int length = fnfcckgmaop.Length; if (num < length) { global::UnityEngine.Object.Destroy(fnfcckgmaop[num]); num++; } } } // Token: 0x06003004 RID: 12292 RVA: 0x000C46BC File Offset: 0x000C28BC [Token(Token = "0x6003004")] [Address(RVA = "0xA10E10", Offset = "0xA0FC10", VA = "0x180A10E10")] private void ODDEOLHKOLP(Material KFENPJENIOI) { int num = 0; int mbcnnhbhkna = ButtonUIMaskWriter.MBCNNHBHKNA; float floatImpl = KFENPJENIOI.GetFloatImpl(mbcnnhbhkna); int num2 = 0; int num3 = Mathf.Clamp(8, num2, 255); int num4 = 0; int num5 = Mathf.Clamp(4, num4, (int)3.57E-43f); if (num != 0) { int mbcnnhbhkna2 = ButtonUIMaskWriter.MBCNNHBHKNA; KFENPJENIOI.SetFloatImpl(mbcnnhbhkna2, 3.57E-43f); } } // Token: 0x06003005 RID: 12293 RVA: 0x000C471C File Offset: 0x000C291C [Token(Token = "0x6003005")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public ButtonUIMaskWriter() { } // Token: 0x040027C9 RID: 10185 [Token(Token = "0x40027C9")] private const int IDLAJMMIHAD = 0; // Token: 0x040027CA RID: 10186 [Token(Token = "0x40027CA")] private static readonly int MBCNNHBHKNA = Shader.PropertyToID("_StencilMask"); // Token: 0x040027CB RID: 10187 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40027CB")] private Material[] FNFCCKGMAOP; }