using System; using Cpp2IlInjected; // Token: 0x020000C5 RID: 197 [Token(Token = "0x20000C5")] public enum CLDJCKDMCFP { // Token: 0x04000443 RID: 1091 [Token(Token = "0x4000443")] WEAPON_PISTOL, // Token: 0x04000444 RID: 1092 [Token(Token = "0x4000444")] WEAPON_AUTOMATIC, // Token: 0x04000445 RID: 1093 [Token(Token = "0x4000445")] WEAPON_RIFLE, // Token: 0x04000446 RID: 1094 [Token(Token = "0x4000446")] WEAPON_SHOTGUN, // Token: 0x04000447 RID: 1095 [Token(Token = "0x4000447")] WEAPON_HAND_CANNON, // Token: 0x04000448 RID: 1096 [Token(Token = "0x4000448")] WEAPON_BOW, // Token: 0x04000449 RID: 1097 [Token(Token = "0x4000449")] WEAPON_ROCKET_LAUNCHER, // Token: 0x0400044A RID: 1098 [Token(Token = "0x400044A")] ACCESSORY, // Token: 0x0400044B RID: 1099 [Token(Token = "0x400044B")] AMMUNITION, // Token: 0x0400044C RID: 1100 [Token(Token = "0x400044C")] GEAR_TYPE_COUNT }