using System; using Cpp2IlInjected; using RecRoom; using UnityEngine; // Token: 0x020000C7 RID: 199 [Token(Token = "0x20000C7")] public class CalibrationInstructionsPanel : MonoBehaviour { // Token: 0x06000520 RID: 1312 RVA: 0x0001B0E4 File Offset: 0x000192E4 [Token(Token = "0x6000520")] [Address(RVA = "0xB7D140", Offset = "0xB7BF40", VA = "0x180B7D140")] private void Awake() { RoomCalibration componentInParent = base.GetComponentInParent(); this.PBFOIIDFHNJ = componentInParent; } // Token: 0x06000521 RID: 1313 RVA: 0x0001B100 File Offset: 0x00019300 [Token(Token = "0x6000521")] [Address(RVA = "0xB7D0C0", Offset = "0xB7BEC0", VA = "0x180B7D0C0")] private void AnimEvent_UpdateInstructionsText() { RoomCalibration pbfoiidfhnj = this.PBFOIIDFHNJ; int num = 0; if (pbfoiidfhnj != num) { this.PBFOIIDFHNJ.UpdateInstructionsForCurrentState(); } } // Token: 0x06000522 RID: 1314 RVA: 0x0001B134 File Offset: 0x00019334 [Token(Token = "0x6000522")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public CalibrationInstructionsPanel() { } // Token: 0x04000453 RID: 1107 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000453")] private RoomCalibration PBFOIIDFHNJ; }