using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000011 RID: 17 [Token(Token = "0x2000011")] public class CharadesRoundTimer : MonoBehaviour { // Token: 0x17000024 RID: 36 // (set) Token: 0x06000099 RID: 153 RVA: 0x00004B80 File Offset: 0x00002D80 [Token(Token = "0x17000024")] public float MACMLJJGBIM { [Token(Token = "0x6000099")] [Address(RVA = "0xB8A170", Offset = "0xB88F70", VA = "0x180B8A170")] set { string text = value.OEFBEJEPLHM(); TextMesh[] array = this.timerTextMeshes; int num = 0; int length = array.Length; if (num < length) { array[num].text = text; num++; } } } // Token: 0x0600009A RID: 154 RVA: 0x00004BC0 File Offset: 0x00002DC0 [Token(Token = "0x600009A")] [Address(RVA = "0xB8A160", Offset = "0xB88F60", VA = "0x180B8A160")] private void Awake() { int num = 0; this.MACMLJJGBIM = (float)num; } // Token: 0x0600009B RID: 155 RVA: 0x00004BD8 File Offset: 0x00002DD8 [Token(Token = "0x600009B")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public CharadesRoundTimer() { } // Token: 0x0400007A RID: 122 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400007A")] [SerializeField] private TextMesh[] timerTextMeshes; }