using System; using Cpp2IlInjected; using Unity.Collections; namespace ClusterLOD { // Token: 0x0200127A RID: 4730 [Token(Token = "0x200127A")] public class SubdivideMeshData : IDisposable { // Token: 0x06006B5D RID: 27485 RVA: 0x0017D0C0 File Offset: 0x0017B2C0 [Token(Token = "0x6006B5D")] [Address(RVA = "0x14717F0", Offset = "0x14705F0", VA = "0x1814717F0")] public void InitMemory(int numIndices, Allocator allocator) { bool flag; if (!flag) { } bool flag2; if (flag2) { } bool flag3; if (flag3) { } int num = 0; this.origIndices = num; bool flag4; if (!flag4) { int num2 = 0; int num3 = 0; SubdivideMeshData.vertexMap = num2; SubdivideMeshData.indexRemap = num3; } } // Token: 0x06006B5E RID: 27486 RVA: 0x0017D100 File Offset: 0x0017B300 [Token(Token = "0x6006B5E")] [Address(RVA = "0x1471740", Offset = "0x1470540", VA = "0x181471740", Slot = "4")] public void Dispose() { bool flag; if (flag) { return; } } // Token: 0x06006B5F RID: 27487 RVA: 0x0017D114 File Offset: 0x0017B314 [Token(Token = "0x6006B5F")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public SubdivideMeshData() { } // Token: 0x040047C1 RID: 18369 [Token(Token = "0x40047C1")] public static NativeMultiHashMap vertexMap; // Token: 0x040047C2 RID: 18370 [Token(Token = "0x40047C2")] public static NativeArray indexRemap; // Token: 0x040047C3 RID: 18371 [Token(Token = "0x40047C3")] private static int refCount; // Token: 0x040047C4 RID: 18372 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40047C4")] public NativeList origIndices; } }