using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000650 RID: 1616 [Token(Token = "0x2000650")] public class CollisionParticles : MonoBehaviour { // Token: 0x06002EF3 RID: 12019 RVA: 0x000C02D4 File Offset: 0x000BE4D4 [Token(Token = "0x6002EF3")] [Address(RVA = "0x10E71E0", Offset = "0x10E5FE0", VA = "0x1810E71E0")] private void Awake() { Tool component = base.GetComponent(); this.NBHJPDBHDHB = component; } // Token: 0x06002EF4 RID: 12020 RVA: 0x000C02F0 File Offset: 0x000BE4F0 [Token(Token = "0x6002EF4")] [Address(RVA = "0x10E74C0", Offset = "0x10E62C0", VA = "0x1810E74C0")] private void OnDestroy() { CollisionParticles.ParticlesToLayer[] array = this.particleMappings; int num = 0; int length = array.Length; if (num < length) { ParticleSystem particleSystem = array[num].NDIHCPHPFMK(); int num2 = 0; if (particleSystem != num2) { particleSystem.Stop(); global::UnityEngine.Object.Destroy(particleSystem.gameObject); } num++; } } // Token: 0x06002EF5 RID: 12021 RVA: 0x000C0348 File Offset: 0x000BE548 [Token(Token = "0x6002EF5")] [Address(RVA = "0x10E76A0", Offset = "0x10E64A0", VA = "0x1810E76A0")] private void OnEnable() { MeleeWeaponCollider[] array = this.meleeWeaponColliders; int num = 0; int length = array.Length; if (num < length) { MeleeWeaponCollider meleeWeaponCollider = array[num]; MeleeWeaponCollider.MMFFGBGIAAD mmffgbgiaad = new MeleeWeaponCollider.MMFFGBGIAAD(this.DHOMIDPOPJB); meleeWeaponCollider.HJKPKBBLGOJ += mmffgbgiaad; num++; } } // Token: 0x06002EF6 RID: 12022 RVA: 0x000C0394 File Offset: 0x000BE594 [Token(Token = "0x6002EF6")] [Address(RVA = "0x10E75D0", Offset = "0x10E63D0", VA = "0x1810E75D0")] private void OnDisable() { MeleeWeaponCollider[] array = this.meleeWeaponColliders; int num = 0; int length = array.Length; if (num < length) { MeleeWeaponCollider meleeWeaponCollider = array[num]; MeleeWeaponCollider.MMFFGBGIAAD mmffgbgiaad = new MeleeWeaponCollider.MMFFGBGIAAD(this.DHOMIDPOPJB); meleeWeaponCollider.HJKPKBBLGOJ -= mmffgbgiaad; num++; } } // Token: 0x06002EF7 RID: 12023 RVA: 0x000C03E0 File Offset: 0x000BE5E0 [Token(Token = "0x6002EF7")] [Address(RVA = "0x10E7220", Offset = "0x10E6020", VA = "0x1810E7220")] private void DHOMIDPOPJB(MeleeWeaponCollider BCFFGDFHJMK, GHMDIDJLFMC KNLMJBAKCGF) { } // Token: 0x06002EF8 RID: 12024 RVA: 0x000C03F0 File Offset: 0x000BE5F0 [Token(Token = "0x6002EF8")] [Address(RVA = "0x10E7400", Offset = "0x10E6200", VA = "0x1810E7400")] private void OnCollisionEnter(Collision GBJHLKOJGPB) { Tool nbhjpdbhdhb = this.NBHJPDBHDHB; int num = 0; if (!(nbhjpdbhdhb != num) || !this.NBHJPDBHDHB.FNFNLDBILFE) { GameObject gameObject = GBJHLKOJGPB.collider.gameObject; this.JJALMFBIPKL(gameObject); } } // Token: 0x06002EF9 RID: 12025 RVA: 0x000C0438 File Offset: 0x000BE638 [Token(Token = "0x6002EF9")] [Address(RVA = "0x10E7240", Offset = "0x10E6040", VA = "0x1810E7240")] private void JJALMFBIPKL(GameObject PGPKHKFMPLD) { CollisionParticles.ParticlesToLayer[] array = this.particleMappings; int num = 0; int length = array.Length; if (num < length) { CollisionParticles.ParticlesToLayer particlesToLayer = array[num]; int layer = PGPKHKFMPLD.layer; float time = Time.time; if (time > particlesToLayer.InstanceLimitDuration && time < particlesToLayer.InstanceLimitDuration) { if (string.IsNullOrEmpty(particlesToLayer.Tag)) { goto IL_6A; } string tag = particlesToLayer.Tag; if (PGPKHKFMPLD.CompareTag(tag)) { goto IL_6A; } } num++; IL_6A: float time2 = Time.time; particlesToLayer.k__BackingField = time2; ParticleSystem particleSystem = particlesToLayer.NDIHCPHPFMK(); int num2 = 0; if (particleSystem != num2) { particleSystem.Stop(); Transform transform = particleSystem.transform; Transform transform2 = base.transform; Vector3 vector; float z = vector.z; particleSystem.Play(); } } } // Token: 0x06002EFA RID: 12026 RVA: 0x000C0508 File Offset: 0x000BE708 [Token(Token = "0x6002EFA")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public CollisionParticles() { } // Token: 0x040026D4 RID: 9940 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40026D4")] [SerializeField] public CollisionParticles.ParticlesToLayer[] particleMappings; // Token: 0x040026D5 RID: 9941 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40026D5")] [SerializeField] [Tooltip("MeleeWeaponColliders that can trigger the collision audio in addition to normal physics collisions.")] private MeleeWeaponCollider[] meleeWeaponColliders; // Token: 0x040026D6 RID: 9942 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40026D6")] private Tool NBHJPDBHDHB; // Token: 0x02000651 RID: 1617 [Token(Token = "0x2000651")] [Serializable] public class ParticlesToLayer { // Token: 0x17000828 RID: 2088 // (get) Token: 0x06002EFB RID: 12027 RVA: 0x000C051C File Offset: 0x000BE71C // (set) Token: 0x06002EFC RID: 12028 RVA: 0x000C0530 File Offset: 0x000BE730 [Token(Token = "0x17000828")] public float LastInstanceTime { [Token(Token = "0x6002EFB")] [Address(RVA = "0xA9DE10", Offset = "0xA9CC10", VA = "0x180A9DE10")] get; [Token(Token = "0x6002EFC")] [Address(RVA = "0xA9DC30", Offset = "0xA9CA30", VA = "0x180A9DC30")] set; } // Token: 0x06002EFD RID: 12029 RVA: 0x000C0544 File Offset: 0x000BE744 [Token(Token = "0x6002EFD")] [Address(RVA = "0x10FECA0", Offset = "0x10FDAA0", VA = "0x1810FECA0")] public ParticleSystem NDIHCPHPFMK() { ParticleSystem particleSystem = this.particleSystemInstance; int num = 0; if (particleSystem == num) { ParticleSystem particleSystem2 = global::UnityEngine.Object.Instantiate(this.ParticleSystemPrefab); this.particleSystemInstance = particleSystem2; } return this.particleSystemInstance; } // Token: 0x06002EFE RID: 12030 RVA: 0x000C0580 File Offset: 0x000BE780 [Token(Token = "0x6002EFE")] [Address(RVA = "0x10FEBF0", Offset = "0x10FD9F0", VA = "0x1810FEBF0")] public bool BOBJDACCBKO(GameObject NNNMGKGMIFG) { int layer = NNNMGKGMIFG.layer; float time = Time.time; if (time > this.InstanceLimitDuration && time < this.InstanceLimitDuration) { string tag = this.Tag; if (layer == 0) { string tag2 = this.Tag; if (!NNNMGKGMIFG.CompareTag(tag2)) { goto IL_53; } } float time2 = Time.time; this.k__BackingField = time2; return true; } IL_53: throw new NullReferenceException(); } // Token: 0x06002EFF RID: 12031 RVA: 0x000C05E8 File Offset: 0x000BE7E8 [Token(Token = "0x6002EFF")] [Address(RVA = "0x10FED40", Offset = "0x10FDB40", VA = "0x1810FED40")] public ParticlesToLayer() { } // Token: 0x040026D7 RID: 9943 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40026D7")] public string Name; // Token: 0x040026D8 RID: 9944 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40026D8")] public ParticleSystem ParticleSystemPrefab; // Token: 0x040026D9 RID: 9945 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40026D9")] public LayerMask Layers; // Token: 0x040026DA RID: 9946 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40026DA")] public string Tag = ""; // Token: 0x040026DB RID: 9947 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40026DB")] [Tooltip("Per particle cooldown to limit the number of consequtive plays. Set it to the particle duration")] public float InstanceLimitDuration; // Token: 0x040026DD RID: 9949 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40026DD")] private ParticleSystem particleSystemInstance; } }