using System; using Cpp2IlInjected; // Token: 0x02000645 RID: 1605 [Token(Token = "0x2000645")] public enum DAJFOCGPHGP { // Token: 0x04002672 RID: 9842 [Token(Token = "0x4002672")] Default, // Token: 0x04002673 RID: 9843 [Token(Token = "0x4002673")] TransparentFX, // Token: 0x04002674 RID: 9844 [Token(Token = "0x4002674")] IgnoreRaycast, // Token: 0x04002675 RID: 9845 [Token(Token = "0x4002675")] Water = 4, // Token: 0x04002676 RID: 9846 [Token(Token = "0x4002676")] UI, // Token: 0x04002677 RID: 9847 [Token(Token = "0x4002677")] HiddenInFirstPerson = 8, // Token: 0x04002678 RID: 9848 [Token(Token = "0x4002678")] LocalPlayerPhysics, // Token: 0x04002679 RID: 9849 [Token(Token = "0x4002679")] DynamicPhysics, // Token: 0x0400267A RID: 9850 [Token(Token = "0x400267A")] StaticPhysics, // Token: 0x0400267B RID: 9851 [Token(Token = "0x400267B")] RemotePlayerPhysics, // Token: 0x0400267C RID: 9852 [Token(Token = "0x400267C")] DynamicPhysicsIgnoreStaticPhysics, // Token: 0x0400267D RID: 9853 [Token(Token = "0x400267D")] MovementBlocker, // Token: 0x0400267E RID: 9854 [Token(Token = "0x400267E")] DEPRECATED_OutfitTrigger, // Token: 0x0400267F RID: 9855 [Token(Token = "0x400267F")] CameraMesh, // Token: 0x04002680 RID: 9856 [Token(Token = "0x4002680")] DynamicPhysicsIgnoreDynamicPhysics, // Token: 0x04002681 RID: 9857 [Token(Token = "0x4002681")] DynamicPhysicsIgnorePlayerPhysics, // Token: 0x04002682 RID: 9858 [Token(Token = "0x4002682")] KillZone, // Token: 0x04002683 RID: 9859 [Token(Token = "0x4002683")] PlayerTrigger, // Token: 0x04002684 RID: 9860 [Token(Token = "0x4002684")] PersonalSpace, // Token: 0x04002685 RID: 9861 [Token(Token = "0x4002685")] OverlayNotifications, // Token: 0x04002686 RID: 9862 [Token(Token = "0x4002686")] DynamicPhysicsIgnoreDynamicAndPlayerPhysics, // Token: 0x04002687 RID: 9863 [Token(Token = "0x4002687")] DynamicPhysicsIgnoreEnemyAndPlayerPhysics, // Token: 0x04002688 RID: 9864 [Token(Token = "0x4002688")] TriggerCollider, // Token: 0x04002689 RID: 9865 [Token(Token = "0x4002689")] EnemyPhysics, // Token: 0x0400268A RID: 9866 [Token(Token = "0x400268A")] DynamicPhysicsIgnoreDynamicAndPlayerAndEnemyPhysics, // Token: 0x0400268B RID: 9867 [Token(Token = "0x400268B")] EnemyPhysicsIgnoreDynamicAndEnemyPhysics, // Token: 0x0400268C RID: 9868 [Token(Token = "0x400268C")] FirstPersonShadowCaster, // Token: 0x0400268D RID: 9869 [Token(Token = "0x400268D")] Decoration, // Token: 0x0400268E RID: 9870 [Token(Token = "0x400268E")] CachedView }