using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000099 RID: 153 [Token(Token = "0x2000099")] public class DebugParticleColorChanger : MonoBehaviour { // Token: 0x06000416 RID: 1046 RVA: 0x00016420 File Offset: 0x00014620 [Token(Token = "0x6000416")] [Address(RVA = "0x10827B0", Offset = "0x10815B0", VA = "0x1810827B0")] public DebugParticleColorChanger() { ParticleSystem.Particle[] array = new ParticleSystem.Particle[128]; this.HOGPNBOOHNI = array; Color[] array2 = new Color[3]; Color red = Color.red; Color green = Color.green; Color blue = Color.blue; this.colors = array2; base..ctor(); } // Token: 0x0400036C RID: 876 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400036C")] private int EFBDCIJMFGD; // Token: 0x0400036D RID: 877 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400036D")] private ParticleSystem[] NFDNIJAKMBP; // Token: 0x0400036E RID: 878 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400036E")] private ParticleSystem.Particle[] HOGPNBOOHNI; // Token: 0x0400036F RID: 879 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400036F")] [SerializeField] private Color[] colors; }