using System; using AGUI.StackedUI; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x020006A3 RID: 1699 [Token(Token = "0x20006A3")] public class DebugScreen : WatchUIFlow { // Token: 0x0600314B RID: 12619 RVA: 0x000CA1B8 File Offset: 0x000C83B8 [Token(Token = "0x600314B")] [Address(RVA = "0x10828A0", Offset = "0x10816A0", VA = "0x1810828A0", Slot = "11")] public override void OnFlowEntered(StackedUIFlowBase BFHJBBGCMAN) { base.OnFlowEntered(BFHJBBGCMAN); } // Token: 0x0600314C RID: 12620 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x600314C")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080")] public void Button_RefreshAudio() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600314D RID: 12621 RVA: 0x000CA1CC File Offset: 0x000C83CC [Token(Token = "0x600314D")] [Address(RVA = "0x792380", Offset = "0x791180", VA = "0x180792380")] public DebugScreen() { } // Token: 0x040028B1 RID: 10417 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40028B1")] [SerializeField] private Text buildDebugInfoText; }