using System; using Cpp2IlInjected; using UnityEngine; namespace Delaunay { // Token: 0x02001637 RID: 5687 [Token(Token = "0x2001637")] [Serializable] public class Vertex { // Token: 0x06008351 RID: 33617 RVA: 0x001C0368 File Offset: 0x001BE568 [Token(Token = "0x6008351")] [Address(RVA = "0x118F5A0", Offset = "0x118E3A0", VA = "0x18118F5A0")] public Vertex() { } // Token: 0x04005772 RID: 22386 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4005772")] public T Data; // Token: 0x04005773 RID: 22387 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4005773")] public Vector3 Position; } }